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General Tabletop Discussion
*Dungeons & Dragons
Evaluating the warlord-y Fighter
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 6488187" data-attributes="member: 31506"><p>Similar to the warlock (IE, not very much lol). Warlock is pretty much on its own for spell advancement, unlike a paladin/cleric where one adds to the other. I can't recall, did 5E do away with adding levels to determine additional attacks, so a paladin 4/ranger 4 got their 2nd attack without taking a 5th level in either? If so, I guess it would stack that way.</p><p></p><p>About the only potential interaction is if it ended up using Superiority dice as well, but given how few the fighter gets (and that the warlord would ideally have higher level maneuvers that require multiple dice to fuel), just straight up stacking shouldn't be an issue. At that point, you've sunk at least 3 levels into fighter. I could see having fighter levels counting half for selecting Warlord maneuvers/tactics, and paladin/ranger levels counting for 1/3rd, similar to how spell stacking works. So a fighter 4/warlord 1 would count as a 3rd level warlord for purposes of selecting riders/buffs/powers.</p><p></p><p>Similarly, their invocation equivalents are mostly attack or action riders. Since they end up with 2 attacks, the only concern is potential imbalance with 11 levels of fighter (granting the 3rd attack). Limiting riders to effects only on a hit, making riders once per turn or on the next attack, non stacking, in place of damage, etc can keep it in check. </p><p></p><p>I don't want to see a return of the super gonzo aspects of 4E's novas, but given there aren't action points anymore, first turn blowouts should be inherently less common.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 6488187, member: 31506"] Similar to the warlock (IE, not very much lol). Warlock is pretty much on its own for spell advancement, unlike a paladin/cleric where one adds to the other. I can't recall, did 5E do away with adding levels to determine additional attacks, so a paladin 4/ranger 4 got their 2nd attack without taking a 5th level in either? If so, I guess it would stack that way. About the only potential interaction is if it ended up using Superiority dice as well, but given how few the fighter gets (and that the warlord would ideally have higher level maneuvers that require multiple dice to fuel), just straight up stacking shouldn't be an issue. At that point, you've sunk at least 3 levels into fighter. I could see having fighter levels counting half for selecting Warlord maneuvers/tactics, and paladin/ranger levels counting for 1/3rd, similar to how spell stacking works. So a fighter 4/warlord 1 would count as a 3rd level warlord for purposes of selecting riders/buffs/powers. Similarly, their invocation equivalents are mostly attack or action riders. Since they end up with 2 attacks, the only concern is potential imbalance with 11 levels of fighter (granting the 3rd attack). Limiting riders to effects only on a hit, making riders once per turn or on the next attack, non stacking, in place of damage, etc can keep it in check. I don't want to see a return of the super gonzo aspects of 4E's novas, but given there aren't action points anymore, first turn blowouts should be inherently less common. [/QUOTE]
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Evaluating the warlord-y Fighter
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