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Evaluating the warlord-y Fighter
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<blockquote data-quote="I'm A Banana" data-source="post: 6488772" data-attributes="member: 2067"><p>One of the distinctions is that Advantage only applies on one attack and costs the fighter their reaction, while the Archery style applies to every attack the fighter makes (*cough*Action Surge + Extra Attack). Compare the Protection style (+5 AC to anyone) with the Defense style (+1 AC to yourself), forex. But they certainly weren't meant to be finished ideas. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Possibly we want to limit it to melee range or something.</p><p></p><p></p><p></p><p>I think there's something to that. The dissatisfaction with the battle master is an example of what some people are dissatisfied with in general in moving from 4e to 5e, and one element of that is "fewer options" and "lower numbers." As much as the warlord highlighted 4e's battle grid and role design, the 5e battle master shows how 5e has moved away from many of those core elements of 4e. It's OK to use basic attacks and healing potions. 4d8 is a LOT of monster HP. Things like that take some time to get used to (I'm still in the process of adjusting my assumptions for my 5e game) and aren't things you're going to necessarily notice in a read of the PHB.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6488772, member: 2067"] One of the distinctions is that Advantage only applies on one attack and costs the fighter their reaction, while the Archery style applies to every attack the fighter makes (*cough*Action Surge + Extra Attack). Compare the Protection style (+5 AC to anyone) with the Defense style (+1 AC to yourself), forex. But they certainly weren't meant to be finished ideas. :) Possibly we want to limit it to melee range or something. I think there's something to that. The dissatisfaction with the battle master is an example of what some people are dissatisfied with in general in moving from 4e to 5e, and one element of that is "fewer options" and "lower numbers." As much as the warlord highlighted 4e's battle grid and role design, the 5e battle master shows how 5e has moved away from many of those core elements of 4e. It's OK to use basic attacks and healing potions. 4d8 is a LOT of monster HP. Things like that take some time to get used to (I'm still in the process of adjusting my assumptions for my 5e game) and aren't things you're going to necessarily notice in a read of the PHB. [/QUOTE]
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