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General Tabletop Discussion
*Dungeons & Dragons
Evaluating the warlord-y Fighter
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<blockquote data-quote="DEFCON 1" data-source="post: 6490927" data-attributes="member: 7006"><p>Sure it is. D&D is a Class-based game. Not every conceivable option is available to players unless a class is made for it. Which means a player needs to accept that a highly retrofitted character might not get to use all the bells and whistles a more natural fitting character does... or needs to suspend a bit more disbelief, more than the player already has to with the game itself... or needs to slightly amend their ideas and designs to work with the options available.</p><p></p><p>In the first case... a non-magical "warlord" Cleric player accepts that <em>Hold Person</em> cannot work in their concept, and accepts they will not ever prepare or cast that spell. In the second case... the same player decides that they *can* use <em>Hold Person</em>, but that they will only ever use it as a touch-style attack and never at range, and accept the idea that it's like a vulcan nerve pinch that paralyzes the enemy. And in the third case... the player decides that while their warlord isn't blessed by the gods and given their power, they do have preternatural or perhaps supernatural physical ability of a master fantasy warrior that allows them to pull off the same feats that an actual Cleric does. Their abilities aren't *purely* mundane, but with so many other so-called mundane abilities for martial characters that really seem supernatural in the game already, it's a compromise in their visualization of a "warlord" the player accepts in order to play their warlord with all the same bells and whistles a regular cleric gets.</p><p></p><p>The entire game is about compromise and accepting the restrictions in place. You either do it, or remain disgruntled. And then just hope against hope WotC decides to throw you a bone some time down the line.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6490927, member: 7006"] Sure it is. D&D is a Class-based game. Not every conceivable option is available to players unless a class is made for it. Which means a player needs to accept that a highly retrofitted character might not get to use all the bells and whistles a more natural fitting character does... or needs to suspend a bit more disbelief, more than the player already has to with the game itself... or needs to slightly amend their ideas and designs to work with the options available. In the first case... a non-magical "warlord" Cleric player accepts that [i]Hold Person[/i] cannot work in their concept, and accepts they will not ever prepare or cast that spell. In the second case... the same player decides that they *can* use [i]Hold Person[/i], but that they will only ever use it as a touch-style attack and never at range, and accept the idea that it's like a vulcan nerve pinch that paralyzes the enemy. And in the third case... the player decides that while their warlord isn't blessed by the gods and given their power, they do have preternatural or perhaps supernatural physical ability of a master fantasy warrior that allows them to pull off the same feats that an actual Cleric does. Their abilities aren't *purely* mundane, but with so many other so-called mundane abilities for martial characters that really seem supernatural in the game already, it's a compromise in their visualization of a "warlord" the player accepts in order to play their warlord with all the same bells and whistles a regular cleric gets. The entire game is about compromise and accepting the restrictions in place. You either do it, or remain disgruntled. And then just hope against hope WotC decides to throw you a bone some time down the line. [/QUOTE]
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