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General Tabletop Discussion
*Dungeons & Dragons
Evaluating the warlord-y Fighter
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<blockquote data-quote="CM" data-source="post: 6491023" data-attributes="member: 18340"><p>At the risk of venturing into material more appropriate for the house rules forum, I did a little back-of-the-envelope math a few months ago and came up with this attempt to lessen the fightery aspect of the 5e battlemaster fighter and boost the warlordy aspect. It has undergone zero playtesting. I'm not sure if the trade-off of action surge and the 3rd and 4th attacks is too big a nerf in exchange for more maneuvers and superiority dice or not. It's sort of a necessary evil because there's not much else you can do, other than possibly remove some armor proficiencies or lower the hit die size.</p><p></p><p><span style="font-size: 15px"><strong>Warlord (Battlemaster Variant) - House Rule</strong></span></p><ul> <li data-xf-list-type="ul"><strong>Motivator</strong>: You gain proficiency in the Persuasion skill.</li> <li data-xf-list-type="ul"><strong>Action Surge</strong>: You lose the fighter’s Action Surge ability.</li> <li data-xf-list-type="ul"><strong>Extra Attacks</strong>: You gain Extra Attack at 5th level only. You do not gain Extra Attack at 11th or 20th level.</li> <li data-xf-list-type="ul"><strong>Maneuvers</strong>: At levels 7, 10, and 15 you learn three maneuvers instead of two.</li> <li data-xf-list-type="ul"><strong>Superiority Dice</strong>: At levels 7 and 15 you gain two additional superiority dice instead of one.</li> <li data-xf-list-type="ul"><strong>Clever</strong>: If your Intelligence is 13 or higher, you learn one additional maneuver.</li> <li data-xf-list-type="ul"><strong>Inspiring</strong>: If your Charisma is 13 or higher, you have one additional superiority die.</li> <li data-xf-list-type="ul"><strong>Resourceful</strong>: If your Wisdom is 13 or higher, you either learn one additional maneuver or have one additional superiority die (your choice).</li> <li data-xf-list-type="ul"></li> </ul></blockquote><p></p>
[QUOTE="CM, post: 6491023, member: 18340"] At the risk of venturing into material more appropriate for the house rules forum, I did a little back-of-the-envelope math a few months ago and came up with this attempt to lessen the fightery aspect of the 5e battlemaster fighter and boost the warlordy aspect. It has undergone zero playtesting. I'm not sure if the trade-off of action surge and the 3rd and 4th attacks is too big a nerf in exchange for more maneuvers and superiority dice or not. It's sort of a necessary evil because there's not much else you can do, other than possibly remove some armor proficiencies or lower the hit die size. [SIZE=4][B]Warlord (Battlemaster Variant) - House Rule[/B][/SIZE] [LIST] [*][B]Motivator[/B]: You gain proficiency in the Persuasion skill. [*][B]Action Surge[/B]: You lose the fighter’s Action Surge ability. [*][B]Extra Attacks[/B]: You gain Extra Attack at 5th level only. You do not gain Extra Attack at 11th or 20th level. [*][B]Maneuvers[/B]: At levels 7, 10, and 15 you learn three maneuvers instead of two. [*][B]Superiority Dice[/B]: At levels 7 and 15 you gain two additional superiority dice instead of one. [*][B]Clever[/B]: If your Intelligence is 13 or higher, you learn one additional maneuver. [*][B]Inspiring[/B]: If your Charisma is 13 or higher, you have one additional superiority die. [*][B]Resourceful[/B]: If your Wisdom is 13 or higher, you either learn one additional maneuver or have one additional superiority die (your choice). [*] [/LIST] [/QUOTE]
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