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Evaluating the warlord-y Fighter
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<blockquote data-quote="I'm A Banana" data-source="post: 6491614" data-attributes="member: 2067"><p>I left it deliberately broad because it applies to things beyond 5e. Whatever the D&D they have available is, if it's not the kind they want, they're not going to play it, and that doesn't mean they're unreasonably stubborn. D&D is a voluntary activity, after all, only one of limitless ways you can spend fun times with your friends. It needs to deliver some bang for its relatively high commitment cost. </p><p></p><p></p><p></p><p>The point I'm making is that someone who has to choose between an ineffective character and a character that doesn't match the character they want to play is <strong>not going to play D&D</strong>. They'll choose to do something more fun with their time. That's why forcing that choice isn't the most constructive advice. If it's the only thing available, they will just go do something else entirely. No one <em>has to</em> play D&D. </p><p></p><p></p><p></p><p>And that "the game doesn't have an issue, if you want a more 4e-like warlord then <em>you </em>must have some issue!" attitude is part of what will drive them away. If they agree with you, they'll write off the game as hopelessly not what they're looking for and go do something else with their time that they don't have "issues" with (and then not pay much attention when the D&D Tactics book comes out because 5e just isn't that kind of game). If the disagree with you, they'll think 5e fans are narrowminded jerks who can admit no wrong with their favorite game and go do something else with their time that involves less jerks. Either way, they won't be here making the game better, and that's not the result we're hoping for.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6491614, member: 2067"] I left it deliberately broad because it applies to things beyond 5e. Whatever the D&D they have available is, if it's not the kind they want, they're not going to play it, and that doesn't mean they're unreasonably stubborn. D&D is a voluntary activity, after all, only one of limitless ways you can spend fun times with your friends. It needs to deliver some bang for its relatively high commitment cost. The point I'm making is that someone who has to choose between an ineffective character and a character that doesn't match the character they want to play is [B]not going to play D&D[/B]. They'll choose to do something more fun with their time. That's why forcing that choice isn't the most constructive advice. If it's the only thing available, they will just go do something else entirely. No one [I]has to[/I] play D&D. And that "the game doesn't have an issue, if you want a more 4e-like warlord then [I]you [/I]must have some issue!" attitude is part of what will drive them away. If they agree with you, they'll write off the game as hopelessly not what they're looking for and go do something else with their time that they don't have "issues" with (and then not pay much attention when the D&D Tactics book comes out because 5e just isn't that kind of game). If the disagree with you, they'll think 5e fans are narrowminded jerks who can admit no wrong with their favorite game and go do something else with their time that involves less jerks. Either way, they won't be here making the game better, and that's not the result we're hoping for. [/QUOTE]
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