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Evaluating the warlord-y Fighter
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<blockquote data-quote="Zalabim" data-source="post: 6523543" data-attributes="member: 73227"><p>The Battle Master is at best a fighter multiclassed into leader abilities, but it isn't the warlord or the tactical mastermind, for me. The fighter is about personal skill with arms and armor, and I can see that the battle master extends that to skill with a tool and evaluating the skill of others. It's a great fighter and even has some potential to be an inspiring presence on the battlefield. It has too much personal glory features baked in from the default Fighter features to suddenly become a support character.</p><p></p><p>There is a warlord hiding in the MM too. It's the Knight. Aside from bravery and its greatsword, it makes its presence in battle felt with:</p><p></p><p> Leadership (Recharges after a Short or Long Rest). For 1 minute, the knight can utter a special command or warning whenever a non hostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.</p><p>Leadership is Bless.</p><p>Bless</p><p>Casting Time: 1 action</p><p>Range: 30 feet</p><p>Duration: Concentration, up to 1 minute</p><p>You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.</p><p></p><p>That is how a leader supports on the battlefield.</p><p></p><p>Lastly, because I don't expect this post to lead to anything other than personal satisfaction in the first place, @Shrodinger's HP. Power Word Heal restores all of the target's HP with a wave of healing energy. A Long Rest restores all of a character's HP as well as half of their maximum Hit Dice. Any wound that cure wounds can heal is no worse than what can heal in one night's rest.</p></blockquote><p></p>
[QUOTE="Zalabim, post: 6523543, member: 73227"] The Battle Master is at best a fighter multiclassed into leader abilities, but it isn't the warlord or the tactical mastermind, for me. The fighter is about personal skill with arms and armor, and I can see that the battle master extends that to skill with a tool and evaluating the skill of others. It's a great fighter and even has some potential to be an inspiring presence on the battlefield. It has too much personal glory features baked in from the default Fighter features to suddenly become a support character. There is a warlord hiding in the MM too. It's the Knight. Aside from bravery and its greatsword, it makes its presence in battle felt with: Leadership (Recharges after a Short or Long Rest). For 1 minute, the knight can utter a special command or warning whenever a non hostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated. Leadership is Bless. Bless Casting Time: 1 action Range: 30 feet Duration: Concentration, up to 1 minute You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw. That is how a leader supports on the battlefield. Lastly, because I don't expect this post to lead to anything other than personal satisfaction in the first place, @Shrodinger's HP. Power Word Heal restores all of the target's HP with a wave of healing energy. A Long Rest restores all of a character's HP as well as half of their maximum Hit Dice. Any wound that cure wounds can heal is no worse than what can heal in one night's rest. [/QUOTE]
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