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General Tabletop Discussion
*Dungeons & Dragons
Evaluating the warlord-y Fighter
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<blockquote data-quote="Jester David" data-source="post: 6523756" data-attributes="member: 37579"><p>I considered allowing some sharing of the second wind. I brainstormed that it would take an action, and use the fighter's second wind, healing a comparable amount. But that really gets into problematic territory, as seen by this thread. </p><p></p><p>Including anything that allows martial healing really irks some people. Because that's not how they view hp. The rules should be somewhat neutral on the subject, allowing people to decide for themselves how healing is defined in their game, and not have it determined by a class or power. </p><p>Similarly, the class should work somewhat independent of the healing rule options found in the DMG. It should work even if the DM requires Hit Dice to be spent to recover hit points or if PCs are given the healing surge option. </p><p></p><p>In the end, I opted to make the warlord-style class as defined by what makes it unique and its flavour, not its role in 4e. Warlords didn't heal because that worked with the concept of the class, but because all leaders had to heal. It was checkbox design. Including healing would have necessitated taking out other powers, removing options unique to the subclass, and making it less warlordy.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6523756, member: 37579"] I considered allowing some sharing of the second wind. I brainstormed that it would take an action, and use the fighter's second wind, healing a comparable amount. But that really gets into problematic territory, as seen by this thread. Including anything that allows martial healing really irks some people. Because that's not how they view hp. The rules should be somewhat neutral on the subject, allowing people to decide for themselves how healing is defined in their game, and not have it determined by a class or power. Similarly, the class should work somewhat independent of the healing rule options found in the DMG. It should work even if the DM requires Hit Dice to be spent to recover hit points or if PCs are given the healing surge option. In the end, I opted to make the warlord-style class as defined by what makes it unique and its flavour, not its role in 4e. Warlords didn't heal because that worked with the concept of the class, but because all leaders had to heal. It was checkbox design. Including healing would have necessitated taking out other powers, removing options unique to the subclass, and making it less warlordy. [/QUOTE]
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