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*Dungeons & Dragons
Evaluating the warlord-y Fighter
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<blockquote data-quote="Jester David" data-source="post: 6523836" data-attributes="member: 37579"><p>But there are lots of ways to prevent dying in combat other than healing. Damage resistance, temporary hit points, boosting defences, etc. All work equally well to prolong the adventuring day and maximize hit points without necessitating healing. Healing is just one tool in the leader toolbox. </p><p></p><p></p><p>The difference is that you're suggesting <u>all</u> warlords have some ability to heal. That it's an essential part of the class and the class doesn't feel like a warlord without healing. So the warlord is more defined by healing than the cleric, because the class <u>cannot</u> be defined without it. </p><p></p><p>This is ridiculous because the cleric is the classic the healbot of D&D. But even that class isn't solely defined as a healer in 5e. Of the 7 domains, only 1 gives the cure spells. 6/7ths of clerics are not assumed to be healers unless the player opts to play as the healer. </p><p></p><p>Removed from the assumptions of 4e, healing is not an essential part of the definition of what a warlord should do. You don't equate generals, guard commanders, and combat leaders with surgeons and doctors. </p><p>Yes, the "commander" type character should keep their allies fighting, but that doesn't equate with restoring hit points. As mentioned, there are lots of different ways to do the same thing in play without actually casting <em>cure wounds</em>.</p><p></p><p>With no set "leader" role that needs to be filled and assumed combat healing, the warlord is free to do other things. Things only the warlord can do and not a half-dozen other classes. Like granting attacks and moving allies and positioning. Healing is very literally the least unique and interesting thing about warlords. </p><p></p><p></p><p>Like the cleric, the bard can <em>choose</em> to heal. Or not. It's not mandated. And since bards know fewer spells it's very easy to build a bard that not only doesn't cast clerical spells but doesn't even know them. There's no mandated healing.</p><p>(The inclusion of those spells, like <em>raise dead</em>, is also something I'm not a fan of with the bard, as it doesn't fit the class really well. It just seems like filler spells because the class became a full 9-level spellcaster.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6523836, member: 37579"] But there are lots of ways to prevent dying in combat other than healing. Damage resistance, temporary hit points, boosting defences, etc. All work equally well to prolong the adventuring day and maximize hit points without necessitating healing. Healing is just one tool in the leader toolbox. The difference is that you're suggesting [U]all[/U] warlords have some ability to heal. That it's an essential part of the class and the class doesn't feel like a warlord without healing. So the warlord is more defined by healing than the cleric, because the class [U]cannot[/U] be defined without it. This is ridiculous because the cleric is the classic the healbot of D&D. But even that class isn't solely defined as a healer in 5e. Of the 7 domains, only 1 gives the cure spells. 6/7ths of clerics are not assumed to be healers unless the player opts to play as the healer. Removed from the assumptions of 4e, healing is not an essential part of the definition of what a warlord should do. You don't equate generals, guard commanders, and combat leaders with surgeons and doctors. Yes, the "commander" type character should keep their allies fighting, but that doesn't equate with restoring hit points. As mentioned, there are lots of different ways to do the same thing in play without actually casting [I]cure wounds[/I]. With no set "leader" role that needs to be filled and assumed combat healing, the warlord is free to do other things. Things only the warlord can do and not a half-dozen other classes. Like granting attacks and moving allies and positioning. Healing is very literally the least unique and interesting thing about warlords. Like the cleric, the bard can [I]choose[/I] to heal. Or not. It's not mandated. And since bards know fewer spells it's very easy to build a bard that not only doesn't cast clerical spells but doesn't even know them. There's no mandated healing. (The inclusion of those spells, like [I]raise dead[/I], is also something I'm not a fan of with the bard, as it doesn't fit the class really well. It just seems like filler spells because the class became a full 9-level spellcaster. [/QUOTE]
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