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Evaluation of 3.5 Rule Changes.
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<blockquote data-quote="Harm" data-source="post: 3306761" data-attributes="member: 49173"><p>Special material DR in 3.5 is silly. Seeing silver and adamantine and alignment and blunt all come up in one adventure makes you want to hit someone with a book.</p><p> </p><p>People that think power attack is overpowered, please. Stop having your NPCs tied down and naked. Normal armour for the level of NPC makes power attack a risky maneuver and makes full attacks only hit on 5% after the first swing. Many single feats or magic items for mages double their damage or better and melee simply can't touch the damage mages do on multiple targets. And as others pointed out, mages can do things OTHER than damage, spider climb, invis, silence, find traps they outclass rogues in their main jobs too. Fighters and barbarians do one thing, damage, they should be BETTER than mages at it but as it stand mages far outclasses meleers. It makes NO sense that a cleric can outdamage a fighter AND heal AND have utility spells. Pure meleers need MORE feats on par with power attack to catch up with the massive power boosts that all the new complete cheese books have added to mages.</p><p> </p><p>Assay Spell Resistance... please, why do they even add SR in the game then make it tottally obsolete. How about we give meleers the ability to completely ignore an opponent's AC for 1 round/level as a swift action once per day at 7th level and an additional time for every 2 levels after?</p><p> </p><p>Metamagic wands... hey lets let meleers take a cheap item that will let them crit at will 3 times per day!</p></blockquote><p></p>
[QUOTE="Harm, post: 3306761, member: 49173"] Special material DR in 3.5 is silly. Seeing silver and adamantine and alignment and blunt all come up in one adventure makes you want to hit someone with a book. People that think power attack is overpowered, please. Stop having your NPCs tied down and naked. Normal armour for the level of NPC makes power attack a risky maneuver and makes full attacks only hit on 5% after the first swing. Many single feats or magic items for mages double their damage or better and melee simply can't touch the damage mages do on multiple targets. And as others pointed out, mages can do things OTHER than damage, spider climb, invis, silence, find traps they outclass rogues in their main jobs too. Fighters and barbarians do one thing, damage, they should be BETTER than mages at it but as it stand mages far outclasses meleers. It makes NO sense that a cleric can outdamage a fighter AND heal AND have utility spells. Pure meleers need MORE feats on par with power attack to catch up with the massive power boosts that all the new complete cheese books have added to mages. Assay Spell Resistance... please, why do they even add SR in the game then make it tottally obsolete. How about we give meleers the ability to completely ignore an opponent's AC for 1 round/level as a swift action once per day at 7th level and an additional time for every 2 levels after? Metamagic wands... hey lets let meleers take a cheap item that will let them crit at will 3 times per day! [/QUOTE]
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