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Evard's Black Tenticles
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<blockquote data-quote="RogueJK" data-source="post: 241250" data-attributes="member: 170"><p>In my last campaign, our 16th(?) level elven sorceress knew Everard's Black Tentacles, and she attempted to use it on several occasions. Unfortunately, because of the tentacles' 1 round delay in acting, most creatures were able to get out of the area of effect before being grappled.</p><p></p><p>Because of that, it's main use is as a herding or blocking spell. If you don't want the bad guys to go somewhere, cast it there. They'll avoid it. And if you want the bad guys to leave an area, cast it there. They'll evacuate the area as quickly as possible. It is also good for cutting off escape routes. If the bad guys are fleeing in one direction, you can cast the spell well ahead of them, so that they run into the field of tentacles after the tentacles have animated.</p><p></p><p>The only time that it was really useful for us was as a means of intimidation. We had to convince a town of wild dwarves that the gods were angry at them, so the invisible sorceress proceeded to fly over the village casting various scary-looking spells, including EBT. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>(If it does ignore creatures that are smaller than Medium size, you might be able to use it as a defensive spell. Cast it on the area around you, and you (the gnome) are free to move around in the area, but any enemy melee fighters have to wade through the sea of tentacles in order to reach you.)</p><p></p><p>There are much better 4th level spells out there, though...</p></blockquote><p></p>
[QUOTE="RogueJK, post: 241250, member: 170"] In my last campaign, our 16th(?) level elven sorceress knew Everard's Black Tentacles, and she attempted to use it on several occasions. Unfortunately, because of the tentacles' 1 round delay in acting, most creatures were able to get out of the area of effect before being grappled. Because of that, it's main use is as a herding or blocking spell. If you don't want the bad guys to go somewhere, cast it there. They'll avoid it. And if you want the bad guys to leave an area, cast it there. They'll evacuate the area as quickly as possible. It is also good for cutting off escape routes. If the bad guys are fleeing in one direction, you can cast the spell well ahead of them, so that they run into the field of tentacles after the tentacles have animated. The only time that it was really useful for us was as a means of intimidation. We had to convince a town of wild dwarves that the gods were angry at them, so the invisible sorceress proceeded to fly over the village casting various scary-looking spells, including EBT. ;) (If it does ignore creatures that are smaller than Medium size, you might be able to use it as a defensive spell. Cast it on the area around you, and you (the gnome) are free to move around in the area, but any enemy melee fighters have to wade through the sea of tentacles in order to reach you.) There are much better 4th level spells out there, though... [/QUOTE]
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