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*Pathfinder & Starfinder
Evasion - WORST FEAT EVER!!!
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<blockquote data-quote="DM-Rocco" data-source="post: 3070956" data-attributes="member: 14451"><p>Yeah, that is it exactly.</p><p></p><p>It is a fun adventure he has us in, and I am not just saying that cause I am e-mailing a link to the DM <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" />, it is just that nothing that I can recall so far for the almost three years it has been running is reflex for half. I might be wrong about that, there may have been one or two things that I didn't know about but made the save anyway.</p><p></p><p>We have an elementalist homebrew class for example that can do rituals for sick amounts of damage (which if you know anything about G&G it doesn't take a lot to be considered sick amounts of damage). THe bottom line is that everything in range take damage and it is either no save or if there is a save, it is for none. </p><p></p><p>I did talk to him about that point once and said that no save spells were usually higher levels spells but it did have draw backs like a very long casting time, so I could see his point.</p><p></p><p>He is usually into feed back and may alter things if it makes sense.</p><p></p><p>I couldn't just go to him and tell him to change his traps because I feel I have a useless ability, but I could go to him and say that I thought it over, I think this ability is useless of extremely limited, here are a few suggestions, what do you think?</p><p></p><p>He might go for giving lightning reflexs of a bonus feat.</p><p></p><p>Okay, here is Improved evasion and evasion from the SRD:</p><p></p><p>EVASION AND IMPROVED EVASION</p><p>These extraordinary abilities allow the target of an area attack to leap or twist out of the way. Rogues and monks have evasion and improved evasion as class features, but certain other creatures have these abilities, too.</p><p>If subjected to an attack that allows a Reflex save for half damage, a character with evasion takes no damage on a successful save. </p><p>As with a Reflex save for any creature, a character must have room to move in order to evade. A bound character or one squeezing through an area cannot use evasion.</p><p>As with a Reflex save for any creature, evasion is a reflexive ability. The character need not know that the attack is coming to use evasion.</p><p>Rogues and monks cannot use evasion in medium or heavy armor. Some creatures with the evasion ability as an innate quality do not have this limitation.</p><p>Improved evasion is like evasion, except that even on a failed saving throw the character takes only half damage.</p><p></p><p>So, if Improved evasion is the same but you only take half damage on a failed saving throw, then that too would be worthless in this game since it too doesn't meet the critiria of save for half?</p><p></p><p>So I would have to go to him and propse something</p><p>Evasion:If subjected to an attack that allows a Reflex save, a character with evasion takes no damage on a successful save. </p><p></p><p>but that really doesn't do anything cause a successful save alread eliminates the damage so you would have to do something like:</p><p>Evasion:If subjected to an attack that allows a Reflex save, a character with evasion takes no damage on a successful save and on a failed save take half. </p><p></p><p>But then improved evasion would not be a factor so you would have to reduce the damage by half again so improved evasion is worth it.</p><p></p><p>Anyway, any other ideas?</p></blockquote><p></p>
[QUOTE="DM-Rocco, post: 3070956, member: 14451"] Yeah, that is it exactly. It is a fun adventure he has us in, and I am not just saying that cause I am e-mailing a link to the DM :heh:, it is just that nothing that I can recall so far for the almost three years it has been running is reflex for half. I might be wrong about that, there may have been one or two things that I didn't know about but made the save anyway. We have an elementalist homebrew class for example that can do rituals for sick amounts of damage (which if you know anything about G&G it doesn't take a lot to be considered sick amounts of damage). THe bottom line is that everything in range take damage and it is either no save or if there is a save, it is for none. I did talk to him about that point once and said that no save spells were usually higher levels spells but it did have draw backs like a very long casting time, so I could see his point. He is usually into feed back and may alter things if it makes sense. I couldn't just go to him and tell him to change his traps because I feel I have a useless ability, but I could go to him and say that I thought it over, I think this ability is useless of extremely limited, here are a few suggestions, what do you think? He might go for giving lightning reflexs of a bonus feat. Okay, here is Improved evasion and evasion from the SRD: EVASION AND IMPROVED EVASION These extraordinary abilities allow the target of an area attack to leap or twist out of the way. Rogues and monks have evasion and improved evasion as class features, but certain other creatures have these abilities, too. If subjected to an attack that allows a Reflex save for half damage, a character with evasion takes no damage on a successful save. As with a Reflex save for any creature, a character must have room to move in order to evade. A bound character or one squeezing through an area cannot use evasion. As with a Reflex save for any creature, evasion is a reflexive ability. The character need not know that the attack is coming to use evasion. Rogues and monks cannot use evasion in medium or heavy armor. Some creatures with the evasion ability as an innate quality do not have this limitation. Improved evasion is like evasion, except that even on a failed saving throw the character takes only half damage. So, if Improved evasion is the same but you only take half damage on a failed saving throw, then that too would be worthless in this game since it too doesn't meet the critiria of save for half? So I would have to go to him and propse something Evasion:If subjected to an attack that allows a Reflex save, a character with evasion takes no damage on a successful save. but that really doesn't do anything cause a successful save alread eliminates the damage so you would have to do something like: Evasion:If subjected to an attack that allows a Reflex save, a character with evasion takes no damage on a successful save and on a failed save take half. But then improved evasion would not be a factor so you would have to reduce the damage by half again so improved evasion is worth it. Anyway, any other ideas? [/QUOTE]
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