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<blockquote data-quote="ExploderWizard" data-source="post: 6602562" data-attributes="member: 66434"><p>Nope not grumpy. Actually laughing when I read that post. I continue to be surprised by just how many people actually believe that a team of rules designers know better than the people at their own gaming table, what is most fun. </p><p></p><p>WOTC released a rule set that I enjoy running. Like any rule set, the way it runs needs to guided by the people playing. I am still tinkering with it and it may need more pounding before its just the way I want it. So no I don't think that rules designers do a poor job just because a game doesn't conform to my every desire. If I limited myself to only running games that were perfect out of the box then I would never ever get to play. </p><p></p><p>Some rules questions will be answered and PLAYED differently by different groups. This normal and good. It means that the rules in a game of imagination allows for that imagination to actually shape play and matter in decision making. When this becomes a bad thing then rpgs stop being games of the participants imagination.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 6602562, member: 66434"] Nope not grumpy. Actually laughing when I read that post. I continue to be surprised by just how many people actually believe that a team of rules designers know better than the people at their own gaming table, what is most fun. WOTC released a rule set that I enjoy running. Like any rule set, the way it runs needs to guided by the people playing. I am still tinkering with it and it may need more pounding before its just the way I want it. So no I don't think that rules designers do a poor job just because a game doesn't conform to my every desire. If I limited myself to only running games that were perfect out of the box then I would never ever get to play. Some rules questions will be answered and PLAYED differently by different groups. This normal and good. It means that the rules in a game of imagination allows for that imagination to actually shape play and matter in decision making. When this becomes a bad thing then rpgs stop being games of the participants imagination. [/QUOTE]
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