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Eve of Mirkwood [Full]
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<blockquote data-quote="Binder Fred" data-source="post: 4143500" data-attributes="member: 63746"><p>Hello all, </p><p> New to the forum but I've played with Dave before (and I'm back, which should tell you something <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. </p><p></p><p> Anyway, I think it would be helpful to state what level we as players would prefer, give our DM an idea of what he's dealing with. I personally prefer low level games, say somewhere around 3rd level. Haven't quite decide re character as I was initially thinking of a peasantish dwarven fellow which might or might not work here; thinking on it. </p><p></p><p> Most of all though, I think it's important to form links between characters so we don't end up a collection of loose pieces. Dave has been very flexible on this in the past so I'll just throw out some ideas and see if anybody's interrested (correct me if I overstep in any way, Dave). On to it : Binding can be done through a strong common motive or through existing links between characters. Both would excellent! Those who've spoken up so far seem to lean toward a Mirkwood theme, and I count an exiled thief plus disenfranched rider, so how about basing the start point around a Beorn (Elrond?)-style village in/by the edge of the forest (mix of logging, gathering and small fields?)? Characters would be a mix of perfecly respectable settlers plus semi-outcasts from elswhere who have come to try and start a new life (not necessarely a good idea for them long term). We can even add a noble-and-guard in there if need be, say they've been sent to get them out of the way or as semi-punishement so they can "get some sense into their heads" by ruling over a small village for a while. Something bad happens (it always seems to, doesn't it? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> and off we go!</p><p></p><p> In this set-up and dwarf or not, my character would probably be either the smith and/or the mister fix it of the village so he'd be available to take on an apprentice/son/daughter/niece/debts ridden relative from Minas Anor if any of you feel so inclined (Fred looks in Ilium's general direction... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>Binder Fred, Brainstorming away.</p></blockquote><p></p>
[QUOTE="Binder Fred, post: 4143500, member: 63746"] Hello all, New to the forum but I've played with Dave before (and I'm back, which should tell you something :). Anyway, I think it would be helpful to state what level we as players would prefer, give our DM an idea of what he's dealing with. I personally prefer low level games, say somewhere around 3rd level. Haven't quite decide re character as I was initially thinking of a peasantish dwarven fellow which might or might not work here; thinking on it. Most of all though, I think it's important to form links between characters so we don't end up a collection of loose pieces. Dave has been very flexible on this in the past so I'll just throw out some ideas and see if anybody's interrested (correct me if I overstep in any way, Dave). On to it : Binding can be done through a strong common motive or through existing links between characters. Both would excellent! Those who've spoken up so far seem to lean toward a Mirkwood theme, and I count an exiled thief plus disenfranched rider, so how about basing the start point around a Beorn (Elrond?)-style village in/by the edge of the forest (mix of logging, gathering and small fields?)? Characters would be a mix of perfecly respectable settlers plus semi-outcasts from elswhere who have come to try and start a new life (not necessarely a good idea for them long term). We can even add a noble-and-guard in there if need be, say they've been sent to get them out of the way or as semi-punishement so they can "get some sense into their heads" by ruling over a small village for a while. Something bad happens (it always seems to, doesn't it? :) and off we go! In this set-up and dwarf or not, my character would probably be either the smith and/or the mister fix it of the village so he'd be available to take on an apprentice/son/daughter/niece/debts ridden relative from Minas Anor if any of you feel so inclined (Fred looks in Ilium's general direction... :). Binder Fred, Brainstorming away. [/QUOTE]
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