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Eve of Mirkwood [Full]
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<blockquote data-quote="Binder Fred" data-source="post: 4146341" data-attributes="member: 63746"><p>Hey there. Some thoughts for getting him involved with the camp :</p><p></p><p>- Business with one of the loggers : A family emergency? A prophecy about one of them? the anounce of a death and inheritance/return to good grace? If the begining adventure concerns Mirkwood, you do have the problem of keeping him in the region after he finds the guy though, unless the prophecy says something about that...</p><p></p><p>- Business in the woods : hot pursuit of hostiles/spies leads to closer investigation? Lost/attacked on his way to Y while guarding X person/thing/message which must be recovered (think of Ara+lego+Gimli's run after the captured hobbits)? He's 2nd level at this point, so maybe he's a squire still? Easier to move those about and maybe they have some sort of Great Test for knight candidates with borderline credential (either of blood or of (inherited) honor)? Or maybe undercover work is required, for there are spies in Gondor/indications the ennemy has magical spying abilities/unknown intelligence and/or alliances (elves?) in the target region?</p><p></p><p>- Dishonor : your character has been banished from the knights (unjustly? enraged knights at his tail eager to execute him?) and seeks to redeem himself/get revenge. Maybe a bit too heavy for a begining character, but if you want your guy to be dark and broody, this is the way to go. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>"Binder Fred, for the sin of thinking out loud we condemn you to the pit".</p></blockquote><p></p>
[QUOTE="Binder Fred, post: 4146341, member: 63746"] Hey there. Some thoughts for getting him involved with the camp : - Business with one of the loggers : A family emergency? A prophecy about one of them? the anounce of a death and inheritance/return to good grace? If the begining adventure concerns Mirkwood, you do have the problem of keeping him in the region after he finds the guy though, unless the prophecy says something about that... - Business in the woods : hot pursuit of hostiles/spies leads to closer investigation? Lost/attacked on his way to Y while guarding X person/thing/message which must be recovered (think of Ara+lego+Gimli's run after the captured hobbits)? He's 2nd level at this point, so maybe he's a squire still? Easier to move those about and maybe they have some sort of Great Test for knight candidates with borderline credential (either of blood or of (inherited) honor)? Or maybe undercover work is required, for there are spies in Gondor/indications the ennemy has magical spying abilities/unknown intelligence and/or alliances (elves?) in the target region? - Dishonor : your character has been banished from the knights (unjustly? enraged knights at his tail eager to execute him?) and seeks to redeem himself/get revenge. Maybe a bit too heavy for a begining character, but if you want your guy to be dark and broody, this is the way to go. :) "Binder Fred, for the sin of thinking out loud we condemn you to the pit". [/QUOTE]
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