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Eve of Mirkwood [Full]
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<blockquote data-quote="renau1g" data-source="post: 4151220" data-attributes="member: 54810"><p>My thoughts are leaning towards the second consideration of the wandering oaf. My concept for a barbarian isn't the traditional one of living in a tribe, hunting elk or caribou, etc., but rather someone who hasn't been formally trained with weapons, and instead relies more on his strength over skill. I like the idea of fleeing the destruction of a villiage. I'm thinking that he could be overcome with grief as his family and friends were decimated by </p><p>the Wainriders and fell into a more savage state (I would liken it to The Hunter that Drizzt becomes in the Dark Elf Trilogy). Maybe a group of them were sent out to hunt for people escaping the initial destruction and my PC would ambush them to attain revenge after avoiding their capture for weeks. After this he'd wake up from his state and want to get far away from his location. He'd wake up every night from a nightmare, seeing his family being killed by the invaders and relive that moment. Eventually, he'd turn to the bottle to cope with his feelings. He'd do odd jobs as he travelled from place to place, staying just long enough to wear out his welcome. After a few years of this, he found himself at a logging camp...</p></blockquote><p></p>
[QUOTE="renau1g, post: 4151220, member: 54810"] My thoughts are leaning towards the second consideration of the wandering oaf. My concept for a barbarian isn't the traditional one of living in a tribe, hunting elk or caribou, etc., but rather someone who hasn't been formally trained with weapons, and instead relies more on his strength over skill. I like the idea of fleeing the destruction of a villiage. I'm thinking that he could be overcome with grief as his family and friends were decimated by the Wainriders and fell into a more savage state (I would liken it to The Hunter that Drizzt becomes in the Dark Elf Trilogy). Maybe a group of them were sent out to hunt for people escaping the initial destruction and my PC would ambush them to attain revenge after avoiding their capture for weeks. After this he'd wake up from his state and want to get far away from his location. He'd wake up every night from a nightmare, seeing his family being killed by the invaders and relive that moment. Eventually, he'd turn to the bottle to cope with his feelings. He'd do odd jobs as he travelled from place to place, staying just long enough to wear out his welcome. After a few years of this, he found himself at a logging camp... [/QUOTE]
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