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Eve of Mirkwood [Full]
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<blockquote data-quote="Binder Fred" data-source="post: 4164518" data-attributes="member: 63746"><p>Alright, the bosses have left for greener pastures so I actually have some time this evening (no more long lunches, long meetings followed by extended beers and prolonged suppers). Nice folks, and I did learn some interresting stuff amidst all that talking, but still, "I'm going to go create a dwarven smith now," somehow never seemed to fit into the conversation. Go figure <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>As I saw it, the logging camp would be somewhere out in the forest, where the trees are big/comprised valuable essences, i.e. away from the easily logged forest borders which have usually been picked clean and are second/third/fourth growth stuff. If it's near a town, less than say two hours walk, then you don't really need a homegrown smith, or healer, or a cook for that matter : the town has all that for far cheaper. A camp also gives it that isolated, help is faraway, solve your own problems kind of a feel, which I sort of like. You needn't worry about future traces : an abandonned logging camp will quite disappear after 30-50 years of growth, faster if hunters/elves/etc "steal" the lumber for their own ends.</p><p></p><p></p><p>I was thinking of a Broadbeam dwarf, the actual race, as they are probably not quite at home in Moria with the Longbeards, they've had previous history of cooperation with elves (the building of Menegroth to name one) and weren't involved in the Nogrod fiasco during the first age. He could be a dwarf often mistaken for a woodsman of crushed stature, I suppose. All the stunted fellows are locked up in that there Moria place after all, right? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Smithing is one of the things he does, but wood is really his prime interest -- building with it, using it to shape and/or be shaped by stone or metal; it's oft forgotten that you can't build anything of stone without a wooden structure beneath, or at least a scaffold below : wood working is quiet, granted, shouts less brash than War, Gold or Forge, but it *is* a dwarven skill, and of all the dwarves the Broadbeams are its uncontested masters. He's on a hundred year apprentiship of his own devising and Khazad-dum simply doesn't have what it takes. 10 years here, 20 years there, he's got it all planned out. Only thing left to decide is what great work to build at the end.... He has *quite* a few ideas on the subject, actually.</p><p></p><p></p><p>Doesn't have to be grand, just grand compared to a camp of 30 people or so (logging camps usually involved a hundred loggers at least, but I figure if demand is on the decline and the elves are holding us back from beloved clear cutting, it would make sense to have a small outfit going for the high pay items : long planks, single piece masts and beams and/or high quality furniture or flooring wood).</p><p></p><p>The problem with "alternative earnings" as I see it is that the group is more likely to shatter to the four winds than anything else : The camp is right now their only reason to associate, i.e. doing away with the camp also cuts their ties to each other. Now if the camp was *threatened* - physically, politically, financially - *then* they might bind together to defend their livelihood/duty/whatever. Say the trigger is that hard times have "forced" the management to order that (a lot?) more trees be cut than our dear Shayuri would normally allow (a large order from a dark client with gold to burn?). My character at least would feel directly responsible, as the foreman, for the continued health of "his" camp.... </p><p></p><p>What do you think?</p><p></p><p></p><p>LOL. Shame on you, Dave. Horrible, simply horrible. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Binder Fred, the glue of our lives.</p><p></p><p>P.S. Should have a sheet for you tomorrow, Dave, and history/description sometime after that.</p></blockquote><p></p>
[QUOTE="Binder Fred, post: 4164518, member: 63746"] Alright, the bosses have left for greener pastures so I actually have some time this evening (no more long lunches, long meetings followed by extended beers and prolonged suppers). Nice folks, and I did learn some interresting stuff amidst all that talking, but still, "I'm going to go create a dwarven smith now," somehow never seemed to fit into the conversation. Go figure ;) As I saw it, the logging camp would be somewhere out in the forest, where the trees are big/comprised valuable essences, i.e. away from the easily logged forest borders which have usually been picked clean and are second/third/fourth growth stuff. If it's near a town, less than say two hours walk, then you don't really need a homegrown smith, or healer, or a cook for that matter : the town has all that for far cheaper. A camp also gives it that isolated, help is faraway, solve your own problems kind of a feel, which I sort of like. You needn't worry about future traces : an abandonned logging camp will quite disappear after 30-50 years of growth, faster if hunters/elves/etc "steal" the lumber for their own ends. I was thinking of a Broadbeam dwarf, the actual race, as they are probably not quite at home in Moria with the Longbeards, they've had previous history of cooperation with elves (the building of Menegroth to name one) and weren't involved in the Nogrod fiasco during the first age. He could be a dwarf often mistaken for a woodsman of crushed stature, I suppose. All the stunted fellows are locked up in that there Moria place after all, right? :) Smithing is one of the things he does, but wood is really his prime interest -- building with it, using it to shape and/or be shaped by stone or metal; it's oft forgotten that you can't build anything of stone without a wooden structure beneath, or at least a scaffold below : wood working is quiet, granted, shouts less brash than War, Gold or Forge, but it *is* a dwarven skill, and of all the dwarves the Broadbeams are its uncontested masters. He's on a hundred year apprentiship of his own devising and Khazad-dum simply doesn't have what it takes. 10 years here, 20 years there, he's got it all planned out. Only thing left to decide is what great work to build at the end.... He has *quite* a few ideas on the subject, actually. Doesn't have to be grand, just grand compared to a camp of 30 people or so (logging camps usually involved a hundred loggers at least, but I figure if demand is on the decline and the elves are holding us back from beloved clear cutting, it would make sense to have a small outfit going for the high pay items : long planks, single piece masts and beams and/or high quality furniture or flooring wood). The problem with "alternative earnings" as I see it is that the group is more likely to shatter to the four winds than anything else : The camp is right now their only reason to associate, i.e. doing away with the camp also cuts their ties to each other. Now if the camp was *threatened* - physically, politically, financially - *then* they might bind together to defend their livelihood/duty/whatever. Say the trigger is that hard times have "forced" the management to order that (a lot?) more trees be cut than our dear Shayuri would normally allow (a large order from a dark client with gold to burn?). My character at least would feel directly responsible, as the foreman, for the continued health of "his" camp.... What do you think? LOL. Shame on you, Dave. Horrible, simply horrible. :) Binder Fred, the glue of our lives. P.S. Should have a sheet for you tomorrow, Dave, and history/description sometime after that. [/QUOTE]
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