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Eve of Mirkwood [Full]
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<blockquote data-quote="Dlsharrock" data-source="post: 4164895" data-attributes="member: 55833"><p>Mirkwood is a <em>very </em>dangerous place and none but the Elves who dwell in the halls of Thranduil would risk living there full time (or part time). A logging enterprise wouldn't last long where the trees are tall and thick. </p><p></p><p></p><p></p><p>Yuurs. Ok. How about this: our map's not terribly terribly accurate, but I'm thinking it's the map we'll be using so we'll assume it *is* terribly accurate and sort of ignore the official Tolkien maps a bit <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> . If we do that then we can imagine a third outlet to the south from the Long Lake, this one travelling at the same height as Mirkwood, but ending at sheer cliffs overlooking the Rhovanion plains. On our map, there's an eastern spur in the Mountains of Mirkwood where the River Running probably runs through a pass. Here there'd be alpine wood aplenty (a misnomer I realise <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />) and let's say a nicely defensible position above the falls where the river drops over the edge of the eastern spur and into the great plains. An adjoining tributary skirts the spur and takes longships travelling up from the wilderness around the spur of the mountain and up to Long Lake. Natural rock formations combined with ledges and man-made walls would provide defence against Mirkwood's horrors while the rocky but wide shore of the river would provide a space for the actual logging interest. The harvesting of trees from the mountainside would always prove dangerous, but we seem to be mustering a fair few warriors. </p><p></p><p></p><p></p><p>A descendant of the few who fled the destruction of Beleriand and found refuge in Moria? Sounds good.</p><p></p><p></p><p></p><p>Ladies and gentlemen, I give you the dwarf kingdom's first loner! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>I thought I was suggesting the same thing? Financial threats and probable closure, as opposed to a grand earthquake, or mass attack by giant spiders, which I really don't want at the start of the game. What did you have in mind?</p><p></p><p>Thanks for the link Fenris, very useful, although I'm sure I checked the SRD first. Ah well.</p><p><span style="color: SandyBrown">Edit</span>: ah, you mean for your character suggestion. Yes, I have access to that through a friend's character sheet and notes <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Sorry, I thought you meant the Scout. I haven't been able to find that in any of the OGL stuff online.</p></blockquote><p></p>
[QUOTE="Dlsharrock, post: 4164895, member: 55833"] Mirkwood is a [I]very [/I]dangerous place and none but the Elves who dwell in the halls of Thranduil would risk living there full time (or part time). A logging enterprise wouldn't last long where the trees are tall and thick. Yuurs. Ok. How about this: our map's not terribly terribly accurate, but I'm thinking it's the map we'll be using so we'll assume it *is* terribly accurate and sort of ignore the official Tolkien maps a bit :heh: . If we do that then we can imagine a third outlet to the south from the Long Lake, this one travelling at the same height as Mirkwood, but ending at sheer cliffs overlooking the Rhovanion plains. On our map, there's an eastern spur in the Mountains of Mirkwood where the River Running probably runs through a pass. Here there'd be alpine wood aplenty (a misnomer I realise :)) and let's say a nicely defensible position above the falls where the river drops over the edge of the eastern spur and into the great plains. An adjoining tributary skirts the spur and takes longships travelling up from the wilderness around the spur of the mountain and up to Long Lake. Natural rock formations combined with ledges and man-made walls would provide defence against Mirkwood's horrors while the rocky but wide shore of the river would provide a space for the actual logging interest. The harvesting of trees from the mountainside would always prove dangerous, but we seem to be mustering a fair few warriors. A descendant of the few who fled the destruction of Beleriand and found refuge in Moria? Sounds good. Ladies and gentlemen, I give you the dwarf kingdom's first loner! ;) I thought I was suggesting the same thing? Financial threats and probable closure, as opposed to a grand earthquake, or mass attack by giant spiders, which I really don't want at the start of the game. What did you have in mind? Thanks for the link Fenris, very useful, although I'm sure I checked the SRD first. Ah well. [COLOR=SandyBrown]Edit[/COLOR]: ah, you mean for your character suggestion. Yes, I have access to that through a friend's character sheet and notes :) Sorry, I thought you meant the Scout. I haven't been able to find that in any of the OGL stuff online. [/QUOTE]
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