Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
Eve of Mirkwood [Full]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Binder Fred" data-source="post: 4168617" data-attributes="member: 63746"><p>Well said, Shayuri. Yours truly didn't quite manage to word it as clearly as I'd hoped, it seems. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>But yes, I don't advocate an entire campaign based around the camp. I *do* think the camp is what binds us together initially so we need to get that piece of real-estate firmly caught up in the gears of fate so it can drag all of us along with it when it goes (how's that for a metaphor? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. So, in the initial idea I saw us moving from "saving the camp's finances", to "avoiding human-elf war" to "unmasking the warmongers" to etc. That last one can send us out to anywhere in the realms, depending on who the perpetrators are and what means are neccessary to defeat them. Put another way, I think our wandering about the setting needs some sort over-hanging goal, a large problem which the PCs are free to solve as they wish. To set up that goal we do need a bit of a scripted first adventure though, to bind the PCs together and make the problem *theirs*. I think it would be very interesting play, perfect for low levels like us, but if you don't want to roleplay that first adventure (it's not what you had in mind, etc), then we could always create the adventure collectively, put it all in our equally collective backgrounds and skip ahead to the point in time where the problem opens up before us, possibilities endless : "discuss means amongst yourselves, worthy adventurers". I could dig that too.</p><p></p><p>Binder Fred, asking : what do you all think?</p></blockquote><p></p>
[QUOTE="Binder Fred, post: 4168617, member: 63746"] Well said, Shayuri. Yours truly didn't quite manage to word it as clearly as I'd hoped, it seems. :( But yes, I don't advocate an entire campaign based around the camp. I *do* think the camp is what binds us together initially so we need to get that piece of real-estate firmly caught up in the gears of fate so it can drag all of us along with it when it goes (how's that for a metaphor? :). So, in the initial idea I saw us moving from "saving the camp's finances", to "avoiding human-elf war" to "unmasking the warmongers" to etc. That last one can send us out to anywhere in the realms, depending on who the perpetrators are and what means are neccessary to defeat them. Put another way, I think our wandering about the setting needs some sort over-hanging goal, a large problem which the PCs are free to solve as they wish. To set up that goal we do need a bit of a scripted first adventure though, to bind the PCs together and make the problem *theirs*. I think it would be very interesting play, perfect for low levels like us, but if you don't want to roleplay that first adventure (it's not what you had in mind, etc), then we could always create the adventure collectively, put it all in our equally collective backgrounds and skip ahead to the point in time where the problem opens up before us, possibilities endless : "discuss means amongst yourselves, worthy adventurers". I could dig that too. Binder Fred, asking : what do you all think? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Eve of Mirkwood [Full]
Top