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Eve of Mirkwood [Full]
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<blockquote data-quote="Dlsharrock" data-source="post: 4169265" data-attributes="member: 55833"><p>My only problem with low-level play out of an initial linear adventure surrounding the move from camp to wilderness is the context of our game: ie forum based not tabletop. I've played an awful lot of forum/email games and I know from bitter past experience that they take a loooooong time to get going if you don't set them off at the correct point. Starting the game at the beginning of the background story could entail up to 6 months of gameplay (seriously, I've been there) before we even manage to get out into the setting. As I say, I've no problems with a sim-style game based in a sedentary location but it does seem a waste of Middle-Earth. Moreover, going on past experience, a long winded build up can sound the death knell for longevity. While the interplay of logging camp intrigue sounds interesting now, it may not seem so interesting in three months when we're still unfolding the soap opera and Middle-Earth is still siting around twiddling its thumbs.</p><p></p><p>Around a tabletop, of course, amid the pizza and beer cans, this is probably doable in a session and I wouldn't hesitate to kick-start things right at the beginning. But here we all are.</p><p></p><p></p><p></p><p>At this stage, I'm eager to get characters created and the starting location established. I think the more freedom of choice at the start the better, so I'm going to say no to deciding here and now whether players want to explore or head off on the linear route. I think both are possible without imposing restrictions.</p><p></p><p>Request!</p><p></p><p>I think we should establish what the logging camp is, everybody's position in the camp (pretty much done already), where the camp is, how it operates and how it makes money. <em>Prior </em>to this, though, I'd really really like to see character sheets coming in from all posters who said they'd play. I have only one so far. Still need sheets from Fenris, Shayuri, renaug1g, Redclaw and Necro_Kinder.</p><p></p><p>Proposal!</p><p></p><p>Once we're at that stage I'll post some suggestions for motivating the group a) together and b) out of the camp and into the setting. I'll include previously mentioned suggestions and a few of the ones I've had rattling around in my own head. We'll discuss which to go with then each player can write the events into their PC background, including how they find themselves rubbing shoulders with other PCs. I realise this is the crux of the logic, so I'm happy to spend time getting it right.</p></blockquote><p></p>
[QUOTE="Dlsharrock, post: 4169265, member: 55833"] My only problem with low-level play out of an initial linear adventure surrounding the move from camp to wilderness is the context of our game: ie forum based not tabletop. I've played an awful lot of forum/email games and I know from bitter past experience that they take a loooooong time to get going if you don't set them off at the correct point. Starting the game at the beginning of the background story could entail up to 6 months of gameplay (seriously, I've been there) before we even manage to get out into the setting. As I say, I've no problems with a sim-style game based in a sedentary location but it does seem a waste of Middle-Earth. Moreover, going on past experience, a long winded build up can sound the death knell for longevity. While the interplay of logging camp intrigue sounds interesting now, it may not seem so interesting in three months when we're still unfolding the soap opera and Middle-Earth is still siting around twiddling its thumbs. Around a tabletop, of course, amid the pizza and beer cans, this is probably doable in a session and I wouldn't hesitate to kick-start things right at the beginning. But here we all are. At this stage, I'm eager to get characters created and the starting location established. I think the more freedom of choice at the start the better, so I'm going to say no to deciding here and now whether players want to explore or head off on the linear route. I think both are possible without imposing restrictions. Request! I think we should establish what the logging camp is, everybody's position in the camp (pretty much done already), where the camp is, how it operates and how it makes money. [I]Prior [/I]to this, though, I'd really really like to see character sheets coming in from all posters who said they'd play. I have only one so far. Still need sheets from Fenris, Shayuri, renaug1g, Redclaw and Necro_Kinder. Proposal! Once we're at that stage I'll post some suggestions for motivating the group a) together and b) out of the camp and into the setting. I'll include previously mentioned suggestions and a few of the ones I've had rattling around in my own head. We'll discuss which to go with then each player can write the events into their PC background, including how they find themselves rubbing shoulders with other PCs. I realise this is the crux of the logic, so I'm happy to spend time getting it right. [/QUOTE]
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