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Eve of Mirkwood [Full]
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<blockquote data-quote="Dlsharrock" data-source="post: 4176882" data-attributes="member: 55833"><p>I guessed as much (not many reusable grenades around) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>The issue is twofold and relates to the existing artefacts/magic of Middle-Earth and to the mutifold correlations between light/fire based magic and the spiritual history of light, flame and the Valar. For example, the seemingly low-magic Phial of Galadriel (all it seemed to do was emit light and frighten evil creatures) was a crystal phial filled with water from Galadriel's magic fountain. It was also known as the Star-glass, because it held a little fragment of the light of the Evening Star Eärendil, which was one of the Silmarils, contained within the waters of Galadriel's Mirror. It is thus a reflection of a reflection of the light of the Two Trees of Valinor and thereby something auspicious and hard-won, rather than something you might purchase in Lake Town, or acquire as a natural Elf of Mirkwood. Interestingly there's also the whole Eärendil story, closely related to Galadriel and the Silmaril, which adds further subtle levels to the phial's significance, but I won't blather on about that here. </p><p></p><p>As a rule of thumb you can expect restrictions on most fire or light related magics in this game (fire has schizophrenic origins, with lots of weighty connections to Illuvatar's Flame Imperishable, but also the evils of Melkor and Sauron whose pits of production almost always include 'fiery pits' and whose magic/evil invariably finds origin in fire; for example, the Balrog, or the Ring of Power, forged in the lava deeps of Mount Doom).</p><p></p><p>I'm very much taking my lead from Tolkien who favoured quirky or 'useful' magic in his books as incidental and generally tied these D&D style magical effects into objects. This is more true in the Hobbit than LotR, I think. In LotR most magic seems to be marginalised to the Elves, to the Maiar, or to nature itself and makes significant connections with the light/fire theme.</p></blockquote><p></p>
[QUOTE="Dlsharrock, post: 4176882, member: 55833"] I guessed as much (not many reusable grenades around) ;) The issue is twofold and relates to the existing artefacts/magic of Middle-Earth and to the mutifold correlations between light/fire based magic and the spiritual history of light, flame and the Valar. For example, the seemingly low-magic Phial of Galadriel (all it seemed to do was emit light and frighten evil creatures) was a crystal phial filled with water from Galadriel's magic fountain. It was also known as the Star-glass, because it held a little fragment of the light of the Evening Star Eärendil, which was one of the Silmarils, contained within the waters of Galadriel's Mirror. It is thus a reflection of a reflection of the light of the Two Trees of Valinor and thereby something auspicious and hard-won, rather than something you might purchase in Lake Town, or acquire as a natural Elf of Mirkwood. Interestingly there's also the whole Eärendil story, closely related to Galadriel and the Silmaril, which adds further subtle levels to the phial's significance, but I won't blather on about that here. As a rule of thumb you can expect restrictions on most fire or light related magics in this game (fire has schizophrenic origins, with lots of weighty connections to Illuvatar's Flame Imperishable, but also the evils of Melkor and Sauron whose pits of production almost always include 'fiery pits' and whose magic/evil invariably finds origin in fire; for example, the Balrog, or the Ring of Power, forged in the lava deeps of Mount Doom). I'm very much taking my lead from Tolkien who favoured quirky or 'useful' magic in his books as incidental and generally tied these D&D style magical effects into objects. This is more true in the Hobbit than LotR, I think. In LotR most magic seems to be marginalised to the Elves, to the Maiar, or to nature itself and makes significant connections with the light/fire theme. [/QUOTE]
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