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Eve of Mirkwood [Full]
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<blockquote data-quote="Shayuri" data-source="post: 4176968" data-attributes="member: 4936"><p>Arr, just making sure there was no misunderstanding. Cool deal then! Here is a revised sheet, reposted so you don't have to go back to the old one...including inventory. If all is well, I will include description and background when I post to Rogue's Gallery.</p><p></p><p>Oh, also, a note on favored class. Since it's a strength of humans that they have none it seems a little unfair to ask that favored class restrictions be lifted...but at the same time, with magic being low, having a favored class of wizard is fairly harsh. Same with any race that has a spellcasting favored class. Perhaps elves might have a different, more martially oriented class favored?</p><p></p><p>[sblock=Aranel Amandil]</p><p>Name: Aranel Amandil</p><p>Race: Silvan Elf</p><p>Class/Level: Ranger 1/Scout 1</p><p>Gender: Female</p><p>Exp 1027/3000</p><p></p><p>Desc</p><p>Pending</p><p></p><p>Strength (STR) 10 +0 (2)</p><p>Dexterity (DEX) 16 +3 (6)</p><p>Constitution (CON) 12 +1 (6)</p><p>Intelligence (INT) 12 +1 (4)</p><p>Wisdom (WIS) 14 +2 (6)</p><p>Charisma (CHA) 12 +1 (4)</p><p></p><p>Alignment: Chaotic Good</p><p>AC: 16</p><p>Hit Points: 15/15</p><p>Movement: 30'</p><p></p><p>Init: +3</p><p>Base Attack Bonus: +1</p><p>Melee Attack: +1</p><p>Ranged Attack: +4</p><p>Fort: +3</p><p>Reflex: +7</p><p>Will: +2</p><p></p><p>Race Abilities</p><p>+2 Dex, - 2 Con</p><p>+2 Listen, Spot, Search</p><p>Automatically roll to Search vs Secret doors if pass within 5'</p><p>+2 save vs Enchantment</p><p>Immune to magic sleep</p><p>4 hours trance/night</p><p>Proficient in bows, longswords, rapiers</p><p>Low Light Vision</p><p></p><p>Class Abilities:</p><p>Skirmish (1d6)</p><p>Trapfinding</p><p></p><p>Favored Enemy: Humanoid (Orc)</p><p>Tracking</p><p>Wild Empathy +2</p><p></p><p>Skills: 36 + 7</p><p>Balance +5 (2 ranks + 3 Dex)</p><p>Climb +5 (5 ranks + 0 Str)</p><p>Hide +8 (5 ranks + 3 Dex)</p><p>Knowledge: Nature +6 (5 ranks + 1 Int)</p><p>Listen +8 (4 ranks + 2 Wis + 2 race)</p><p>Move Silently +8 (5 ranks + 3 dex)</p><p>Search +5 (2 ranks + 1 Int + 2 race)</p><p>Sense Motive +6 (4 ranks + 2 wis)</p><p>Spot +8 (4 ranks + 2 wis + 2 race)</p><p>Survival +9 (5 ranks + 2 wis +2 synergy)</p><p></p><p>Heal +4 (2 ranks + 2 wis)</p><p></p><p>Feats</p><p>Point Blank Shot</p><p></p><p>Languages - Common, Elvish</p><p></p><p>Money - 287gp</p><p></p><p>Weapons -</p><p>MW Longbow, +5 to hit, 1d8 damage, 20 x3, 100', 3lbs, 375gp</p><p>20 MW arrows, 3lbs, 140 gp +1 to hit</p><p>20 arrows, 3lbs, 1gp</p><p>Short sword, +1 to hit, 1d6 damage, 19-20 x2, 2lbs, 10gp</p><p></p><p>Armour -</p><p>MW Studded Leather, +3 AC, 15lbs, 175gp</p><p></p><p>Gear -</p><p>Bedroll</p><p>Waterskin</p><p>Blessed Bandages x5, 50gp </p><p></p><p>Magic -</p><p> </p><p>Background: </p><p>Pending[/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 4176968, member: 4936"] Arr, just making sure there was no misunderstanding. Cool deal then! Here is a revised sheet, reposted so you don't have to go back to the old one...including inventory. If all is well, I will include description and background when I post to Rogue's Gallery. Oh, also, a note on favored class. Since it's a strength of humans that they have none it seems a little unfair to ask that favored class restrictions be lifted...but at the same time, with magic being low, having a favored class of wizard is fairly harsh. Same with any race that has a spellcasting favored class. Perhaps elves might have a different, more martially oriented class favored? [sblock=Aranel Amandil] Name: Aranel Amandil Race: Silvan Elf Class/Level: Ranger 1/Scout 1 Gender: Female Exp 1027/3000 Desc Pending Strength (STR) 10 +0 (2) Dexterity (DEX) 16 +3 (6) Constitution (CON) 12 +1 (6) Intelligence (INT) 12 +1 (4) Wisdom (WIS) 14 +2 (6) Charisma (CHA) 12 +1 (4) Alignment: Chaotic Good AC: 16 Hit Points: 15/15 Movement: 30' Init: +3 Base Attack Bonus: +1 Melee Attack: +1 Ranged Attack: +4 Fort: +3 Reflex: +7 Will: +2 Race Abilities +2 Dex, - 2 Con +2 Listen, Spot, Search Automatically roll to Search vs Secret doors if pass within 5' +2 save vs Enchantment Immune to magic sleep 4 hours trance/night Proficient in bows, longswords, rapiers Low Light Vision Class Abilities: Skirmish (1d6) Trapfinding Favored Enemy: Humanoid (Orc) Tracking Wild Empathy +2 Skills: 36 + 7 Balance +5 (2 ranks + 3 Dex) Climb +5 (5 ranks + 0 Str) Hide +8 (5 ranks + 3 Dex) Knowledge: Nature +6 (5 ranks + 1 Int) Listen +8 (4 ranks + 2 Wis + 2 race) Move Silently +8 (5 ranks + 3 dex) Search +5 (2 ranks + 1 Int + 2 race) Sense Motive +6 (4 ranks + 2 wis) Spot +8 (4 ranks + 2 wis + 2 race) Survival +9 (5 ranks + 2 wis +2 synergy) Heal +4 (2 ranks + 2 wis) Feats Point Blank Shot Languages - Common, Elvish Money - 287gp Weapons - MW Longbow, +5 to hit, 1d8 damage, 20 x3, 100', 3lbs, 375gp 20 MW arrows, 3lbs, 140 gp +1 to hit 20 arrows, 3lbs, 1gp Short sword, +1 to hit, 1d6 damage, 19-20 x2, 2lbs, 10gp Armour - MW Studded Leather, +3 AC, 15lbs, 175gp Gear - Bedroll Waterskin Blessed Bandages x5, 50gp Magic - Background: Pending[/sblock] [/QUOTE]
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