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Eve of Mirkwood [Full]
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<blockquote data-quote="Necro_Kinder" data-source="post: 4180314" data-attributes="member: 50507"><p>Well I spent most of my Knight's money on a light warhorse, some barding, and some masterwork armor. I figure the armor being masterwork isn't really a big thing, it's just easier to move about in and it's been in his family for a while so it had to be pretty well made and pretty worn in. I also got him some of the general adventuring things he might have on him; saddle bags, torches, etc. Here's the second draft.</p><p></p><p>[sblock=Aurvandil, Son of Erentil, Knight of Gondor]</p><p></p><p>Name: Aurvandil, Son of Erentil</p><p>Race: Human (Dunedain)</p><p>Class: Knight 2</p><p>Alignment: Lawful Good</p><p>Gender: Male</p><p>Age: 20</p><p>Height: 6’1”</p><p>Weight: 185 Lbs.</p><p><a href="http://invisiblecastle.com/roller/view/1573951/" target="_blank"> Experience: 1045</a></p><p></p><p><a href="http://invisiblecastle.com/stats/view/16870/" target="_blank">Abilities (modified):</a></p><p>STR 15 (+2)</p><p>DEX 12 (+1)</p><p>CON 14 (+2)</p><p>INT 12 (+1)</p><p>WIS 8 (-1)</p><p>CHA 14 (+2)</p><p></p><p>Racial Abilities: Bonus Feat 1st level, Extra Skill Points</p><p></p><p>Class Abilities: Fighting Challenge +1, Knight’s Challenge, Knight’s Code, Mounted Combat, Shield Block +1</p><p></p><p>Hit Dice: 2d12+4</p><p><a href="http://invisiblecastle.com/roller/view/1573942/" target="_blank"> HP: 28 / 28 </a></p><p>AC: 17 {18} (4 Armor, 2 Shield, 1 Dex) {+1 vs. 1 Opponent}</p><p>Armor Check Penalty: -3</p><p>Init: +1</p><p>Speed: 30 ft.</p><p></p><p>Saves:</p><p>Fort +2 (0 Knight, +2 Con)</p><p>Ref +1 (0 Knight, +1 Dex)</p><p>Will +2 (3 Knight, -1 Wis)</p><p></p><p>BAB: 2</p><p></p><p>Attacks:</p><p>Longsword +5 (1d8+2, 19-20x2, S)</p><p>Lance +4 (1d8+2, x3, P)</p><p>Shortbow +3 (1d6, x3, P, 60ft)</p><p></p><p>Feats:</p><p>Skill Focus (Diplomacy) (1st)</p><p>Weapon Focus (Long Sword) (Bonus 1st)</p><p>Mounted Combat (Knight Bonus)</p><p></p><p>Skills: (2+1)x4+4+4=20</p><p>Diplomacy +7 (2 Rank, +3 Skill Focus, +2 Cha)*</p><p>Handle Animal +4 (2 Ranks, +2 Cha)</p><p>Intimidate +6 (4 Ranks, +2 Cha)</p><p>Knowledge (Royalty and Nobility) +6 (5 Ranks, +1 Int)</p><p>Ride +3 (5 Ranks, +1 Dex, -1 Armor, -2 Shield)</p><p>*=cross class</p><p></p><p>Languages: </p><p>Westron</p><p>Adunaic</p><p></p><p><a href="http://invisiblecastle.com/roller/view/1555001/" target="_blank">170 +900gp starting gold</a></p><p>Equipment: 167 GP, 59 Lbs </p><p>Masterwork Chain Shirt (250 GP, 25 Lbs)</p><p>Heavy Steel Shield (20 GP, 15 Lbs)</p><p>Lance (10 GP, 10 Lbs)</p><p>Longsword (15 GP, 4 Lbs)</p><p>Shortbow (30 GP, 2 Lbs)</p><p>20 Arrows (1 GP, 3 Lbs)</p><p></p><p>Carrying Capacity</p><p>Light: 76 Lbs</p><p>Medium: 153 Lbs</p><p>Heavy: 230 Lbs</p><p>Lift: 230 Lbs</p><p>Push / Drag: 1150 Lbs</p><p></p><p>On Horse: 110 Lbs</p><p>Light Warhorse (150 GP)</p><p>Military Saddle (20 GP, 30 Lbs)</p><p>Chain Barding (Chain Shirt) (400 GP, 50 Lbs)</p><p>Saddle Bag (4 GP, 8 Lbs)</p><p>-Bedroll (1 sp, 5 Lbs)</p><p>-Flint and Steel (1 GP, -Lbs)</p><p>-Hemp Rope (1 GP, 10 Lbs)</p><p>-Torch (3) (3 CP, 3 Lbs)</p><p>-Waterskin (1 GP, 4 Lbs)</p><p></p><p>Eradren, Light Warhorse</p><p>Size/Type: Large Animal</p><p>Hit Dice: 3d8+9 (22 hp) </p><p>Initiative: +1 Speed: 60 ft. (12 squares)</p><p>Armor Class: 18 (-1 size, +1 Dex, +4 natural, +4 Barding), touch 10, flat-footed 17</p><p>Base Attack/Grapple: +2/+9 </p><p>Attack: Hoof +4 melee (1d4+3) </p><p>Full Attack: 2 hooves +4 melee (1d4+3) and bite -1 melee (1d3+1) </p><p>Space/Reach: 10 ft./5 ft. </p><p>Special Qualities: Low-light vision, scent </p><p>Saves: Fort +6, Ref +4, Will +2 </p><p>Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6 </p><p>Skills: Listen +4, Spot +4</p><p></p><p>Carrying Capacity</p><p>Light: 230 Lbs</p><p>Medium: 460 Lbs</p><p>Heavy: 690 Lbs</p><p>Push / Drag: 3,450 Lbs</p><p></p><p>[/sblock]</p><p></p><p>Lemme know if he has anything he shouldn't or needs something.</p></blockquote><p></p>
[QUOTE="Necro_Kinder, post: 4180314, member: 50507"] Well I spent most of my Knight's money on a light warhorse, some barding, and some masterwork armor. I figure the armor being masterwork isn't really a big thing, it's just easier to move about in and it's been in his family for a while so it had to be pretty well made and pretty worn in. I also got him some of the general adventuring things he might have on him; saddle bags, torches, etc. Here's the second draft. [sblock=Aurvandil, Son of Erentil, Knight of Gondor] Name: Aurvandil, Son of Erentil Race: Human (Dunedain) Class: Knight 2 Alignment: Lawful Good Gender: Male Age: 20 Height: 6’1” Weight: 185 Lbs. [URL=http://invisiblecastle.com/roller/view/1573951/] Experience: 1045[/URL] [URL=http://invisiblecastle.com/stats/view/16870/]Abilities (modified):[/URL] STR 15 (+2) DEX 12 (+1) CON 14 (+2) INT 12 (+1) WIS 8 (-1) CHA 14 (+2) Racial Abilities: Bonus Feat 1st level, Extra Skill Points Class Abilities: Fighting Challenge +1, Knight’s Challenge, Knight’s Code, Mounted Combat, Shield Block +1 Hit Dice: 2d12+4 [URL=http://invisiblecastle.com/roller/view/1573942/] HP: 28 / 28 [/URL] AC: 17 {18} (4 Armor, 2 Shield, 1 Dex) {+1 vs. 1 Opponent} Armor Check Penalty: -3 Init: +1 Speed: 30 ft. Saves: Fort +2 (0 Knight, +2 Con) Ref +1 (0 Knight, +1 Dex) Will +2 (3 Knight, -1 Wis) BAB: 2 Attacks: Longsword +5 (1d8+2, 19-20x2, S) Lance +4 (1d8+2, x3, P) Shortbow +3 (1d6, x3, P, 60ft) Feats: Skill Focus (Diplomacy) (1st) Weapon Focus (Long Sword) (Bonus 1st) Mounted Combat (Knight Bonus) Skills: (2+1)x4+4+4=20 Diplomacy +7 (2 Rank, +3 Skill Focus, +2 Cha)* Handle Animal +4 (2 Ranks, +2 Cha) Intimidate +6 (4 Ranks, +2 Cha) Knowledge (Royalty and Nobility) +6 (5 Ranks, +1 Int) Ride +3 (5 Ranks, +1 Dex, -1 Armor, -2 Shield) *=cross class Languages: Westron Adunaic [URL=http://invisiblecastle.com/roller/view/1555001/]170 +900gp starting gold[/URL] Equipment: 167 GP, 59 Lbs Masterwork Chain Shirt (250 GP, 25 Lbs) Heavy Steel Shield (20 GP, 15 Lbs) Lance (10 GP, 10 Lbs) Longsword (15 GP, 4 Lbs) Shortbow (30 GP, 2 Lbs) 20 Arrows (1 GP, 3 Lbs) Carrying Capacity Light: 76 Lbs Medium: 153 Lbs Heavy: 230 Lbs Lift: 230 Lbs Push / Drag: 1150 Lbs On Horse: 110 Lbs Light Warhorse (150 GP) Military Saddle (20 GP, 30 Lbs) Chain Barding (Chain Shirt) (400 GP, 50 Lbs) Saddle Bag (4 GP, 8 Lbs) -Bedroll (1 sp, 5 Lbs) -Flint and Steel (1 GP, -Lbs) -Hemp Rope (1 GP, 10 Lbs) -Torch (3) (3 CP, 3 Lbs) -Waterskin (1 GP, 4 Lbs) Eradren, Light Warhorse Size/Type: Large Animal Hit Dice: 3d8+9 (22 hp) Initiative: +1 Speed: 60 ft. (12 squares) Armor Class: 18 (-1 size, +1 Dex, +4 natural, +4 Barding), touch 10, flat-footed 17 Base Attack/Grapple: +2/+9 Attack: Hoof +4 melee (1d4+3) Full Attack: 2 hooves +4 melee (1d4+3) and bite -1 melee (1d3+1) Space/Reach: 10 ft./5 ft. Special Qualities: Low-light vision, scent Saves: Fort +6, Ref +4, Will +2 Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Skills: Listen +4, Spot +4 Carrying Capacity Light: 230 Lbs Medium: 460 Lbs Heavy: 690 Lbs Push / Drag: 3,450 Lbs [/sblock] Lemme know if he has anything he shouldn't or needs something. [/QUOTE]
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