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Eve of Mirkwood [Full]
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<blockquote data-quote="Binder Fred" data-source="post: 4184944" data-attributes="member: 63746"><p>Not to his face, mind. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> That might be one of your -um - endearing habits actually : require (ever-changing? Moon-based?) titles when addressed by short lives. If you dig, let us know your preferences, my lady. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>On the healing front, I'm tight on reading time so count me in as an "Abstains" on that score. I'd be remiss if I didn't mention the Feng Shui way of doing things though (Feng Shui is a RPG with a very cinematic/Action movie emulating combat system) : simply heal all heroes back to full between scenes. Exactly what constitutes a scene is up to the DM, and might consist of a single battle or a series of linked battles if the PCs have - for example - no time to rest in between or if it makes more dramatic sense. In our case we could transfer all (half of all?) damage to subdual and treat previous wounds as purely cosmetic/roleplay concerns. Depends on the feel you want for the game.</p><p></p><p>Binder Fred, system-tinkering at competitive costs.</p></blockquote><p></p>
[QUOTE="Binder Fred, post: 4184944, member: 63746"] Not to his face, mind. :) That might be one of your -um - endearing habits actually : require (ever-changing? Moon-based?) titles when addressed by short lives. If you dig, let us know your preferences, my lady. :) On the healing front, I'm tight on reading time so count me in as an "Abstains" on that score. I'd be remiss if I didn't mention the Feng Shui way of doing things though (Feng Shui is a RPG with a very cinematic/Action movie emulating combat system) : simply heal all heroes back to full between scenes. Exactly what constitutes a scene is up to the DM, and might consist of a single battle or a series of linked battles if the PCs have - for example - no time to rest in between or if it makes more dramatic sense. In our case we could transfer all (half of all?) damage to subdual and treat previous wounds as purely cosmetic/roleplay concerns. Depends on the feel you want for the game. Binder Fred, system-tinkering at competitive costs. [/QUOTE]
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