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Eve of Mirkwood [Full]
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<blockquote data-quote="Dlsharrock" data-source="post: 4185433" data-attributes="member: 55833"><p>Fenris, welcome back <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />...</p><p></p><p></p><p></p><p>I'm very happy to include you on the provision that you can post approximately once every two days, or at the very minimum once every three days. I have known marginal/fringe PCs whose players have posted once every 4 to 7 days in the past, but invariably the game turns its fiery eye upon them and then everything turns into snailsville.</p><p></p><p>On the subject of posting consistency, I might as well address it here since Fenris brought it up. One post every three days is my preference for an <em>abolute </em>minimum, by which you should get the impression that it would be better to post more regularly. I won't leap on anyones' backs if they can't post for a few days for some isolated reason, life is made of little set backs. On a regular basis, though, it causes PCs to dwindle into background scenery at best, slows down the entire game at worst. It also gives me extra NPCing work when it comes to things like combat etc. and I'm essentially a very lazy person <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> If you intend to go on holiday for a while or won't have internet access for two weeks or something, please let me know in advance and I'll allocate your PC to a volunteer player for the duration. Players who persistently vanish for more than 3 days at a time without giving me prior warning will likely be bumped from the game. I'm fairly unceremonious about it as it's one of my pet peeves. After all, even if you're mega busy it only takes five seconds to let us know. OK, stern DM bit over. You can all come out from behind the couch now <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Powerful characters in Middle-Earth tend to retain some kind of inexplicable 'magical' aura and ability for, if not magic casting, then inherent magical defence. I had planned on including something to represent this around 6th level, giving increasing increments of enhancement to AC per level against physical and magical attacks (with alignment based defences for good PCs against evil and vice versa). Would this be an acceptable and slightly simpler alternative?</p><p></p><p>I've also written up a wordy piece on magic in Middle-Earth, identifying the main factors in order to alter magical aspects of the game as we go, rather than try to pre-empt them all before we play. I may post it later today if I get five minutes.</p><p></p><p></p><p></p><p>I quite like the Vitality/Wounds system to be honest. Try to give it a read at some point Fred and give us your decision. Actually, if you give me until this evening I'll try to compose the variant rule in short, save you some reading time.</p></blockquote><p></p>
[QUOTE="Dlsharrock, post: 4185433, member: 55833"] Fenris, welcome back :)... I'm very happy to include you on the provision that you can post approximately once every two days, or at the very minimum once every three days. I have known marginal/fringe PCs whose players have posted once every 4 to 7 days in the past, but invariably the game turns its fiery eye upon them and then everything turns into snailsville. On the subject of posting consistency, I might as well address it here since Fenris brought it up. One post every three days is my preference for an [I]abolute [/I]minimum, by which you should get the impression that it would be better to post more regularly. I won't leap on anyones' backs if they can't post for a few days for some isolated reason, life is made of little set backs. On a regular basis, though, it causes PCs to dwindle into background scenery at best, slows down the entire game at worst. It also gives me extra NPCing work when it comes to things like combat etc. and I'm essentially a very lazy person :) If you intend to go on holiday for a while or won't have internet access for two weeks or something, please let me know in advance and I'll allocate your PC to a volunteer player for the duration. Players who persistently vanish for more than 3 days at a time without giving me prior warning will likely be bumped from the game. I'm fairly unceremonious about it as it's one of my pet peeves. After all, even if you're mega busy it only takes five seconds to let us know. OK, stern DM bit over. You can all come out from behind the couch now :) Powerful characters in Middle-Earth tend to retain some kind of inexplicable 'magical' aura and ability for, if not magic casting, then inherent magical defence. I had planned on including something to represent this around 6th level, giving increasing increments of enhancement to AC per level against physical and magical attacks (with alignment based defences for good PCs against evil and vice versa). Would this be an acceptable and slightly simpler alternative? I've also written up a wordy piece on magic in Middle-Earth, identifying the main factors in order to alter magical aspects of the game as we go, rather than try to pre-empt them all before we play. I may post it later today if I get five minutes. I quite like the Vitality/Wounds system to be honest. Try to give it a read at some point Fred and give us your decision. Actually, if you give me until this evening I'll try to compose the variant rule in short, save you some reading time. [/QUOTE]
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