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"even" dualclassing
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<blockquote data-quote="Wulffolk" data-source="post: 7140974" data-attributes="member: 6871450"><p>In all seriousness, here is a half-baked ill-thought possible suggestion with no consideration for balance.</p><p></p><p>How about giving the character full access to the features of both classes, the average of the Hit Dice rounded up, and half the skills of each class. Just divide the XP in half to slow progression, similar to the way gestalt multi-classing was done in earlier editions. Any features provided by both classes are only gained once. For example, you only gain one +2 ASI instead of both when you hit 4th level. This would mean the character would be similar to classic multi-classing and be slightly behind the rest of the group in actual level.</p></blockquote><p></p>
[QUOTE="Wulffolk, post: 7140974, member: 6871450"] In all seriousness, here is a half-baked ill-thought possible suggestion with no consideration for balance. How about giving the character full access to the features of both classes, the average of the Hit Dice rounded up, and half the skills of each class. Just divide the XP in half to slow progression, similar to the way gestalt multi-classing was done in earlier editions. Any features provided by both classes are only gained once. For example, you only gain one +2 ASI instead of both when you hit 4th level. This would mean the character would be similar to classic multi-classing and be slightly behind the rest of the group in actual level. [/QUOTE]
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