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<blockquote data-quote="UngeheuerLich" data-source="post: 4994292" data-attributes="member: 59057"><p>use whatever you like as standard array.</p><p> </p><p>4e is so easily adjustable that you won´t encounter any problem:</p><p> </p><p>if all of you have main attribute 15, you are at -2 to hit and damage on average. (I believe 18 post modidiers is average)</p><p> </p><p>at level 1, you still hit well enough. Also at level 2 and 3 if you give out items early enough. Afterwards, just use monsters of slightly lower levels.</p><p>As this system is built, using lower level monsters is a solid choice, because their attacks and defenses scale faster as damage. (combats are less swingy)</p><p> </p><p>The downside: using monsers of too high levels results in always hitting low damage monsters with massive hp.</p><p> </p><p>Using lower level monsters however results in hard hitting average hit chance and average hp monsters. So if you don´t mind leveling up slightly slower, a low starting primary ability makes combat faster.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 4994292, member: 59057"] use whatever you like as standard array. 4e is so easily adjustable that you won´t encounter any problem: if all of you have main attribute 15, you are at -2 to hit and damage on average. (I believe 18 post modidiers is average) at level 1, you still hit well enough. Also at level 2 and 3 if you give out items early enough. Afterwards, just use monsters of slightly lower levels. As this system is built, using lower level monsters is a solid choice, because their attacks and defenses scale faster as damage. (combats are less swingy) The downside: using monsers of too high levels results in always hitting low damage monsters with massive hp. Using lower level monsters however results in hard hitting average hit chance and average hp monsters. So if you don´t mind leveling up slightly slower, a low starting primary ability makes combat faster. [/QUOTE]
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