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<blockquote data-quote="eamon" data-source="post: 4996155" data-attributes="member: 51942"><p>In terms of power? None of these compare even remotely. I think the best best for a potentially comparable feat is something like Dwarven Weapon Training or Eladrin Soldier or the like. Action Surge certainly wouldn't cut it, and that counts as good. +2 to damage only would be dubious, but the +2 <em>and</em> the weapon proficiencies might push it over the edge...</p><p></p><p>Multiclassing feats and Ritual Caster aren't all that great at low level. There's just too many other great feats, and the extra flexibility matters more once your character has more options in general. You don't have the money for many rituals anyhow before 4th - let alone actually <em>using</em> them. You're so strapped for options in low levels, you absolutely <em>must</em> rely on your allies to fill some of your skill gaps anyhow. The only reason to invest in flexibility at low levels is if your party is lopsided.</p><p></p><p>The most convincing reason not to take expertise before 4th is that it is often fun to stake out your characters core competence - and that might depend on a particular ability that costs a feat or two, even if it is technically more optimal to start with expertise and slowly retrain in your key feats. E.g. a two-blade ranger might consider taking proficiency in bastard swords before expertise if that's his signature weapon.</p></blockquote><p></p>
[QUOTE="eamon, post: 4996155, member: 51942"] In terms of power? None of these compare even remotely. I think the best best for a potentially comparable feat is something like Dwarven Weapon Training or Eladrin Soldier or the like. Action Surge certainly wouldn't cut it, and that counts as good. +2 to damage only would be dubious, but the +2 [I]and[/I] the weapon proficiencies might push it over the edge... Multiclassing feats and Ritual Caster aren't all that great at low level. There's just too many other great feats, and the extra flexibility matters more once your character has more options in general. You don't have the money for many rituals anyhow before 4th - let alone actually [I]using[/I] them. You're so strapped for options in low levels, you absolutely [I]must[/I] rely on your allies to fill some of your skill gaps anyhow. The only reason to invest in flexibility at low levels is if your party is lopsided. The most convincing reason not to take expertise before 4th is that it is often fun to stake out your characters core competence - and that might depend on a particular ability that costs a feat or two, even if it is technically more optimal to start with expertise and slowly retrain in your key feats. E.g. a two-blade ranger might consider taking proficiency in bastard swords before expertise if that's his signature weapon. [/QUOTE]
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