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Even Steven Array
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<blockquote data-quote="eamon" data-source="post: 4998936" data-attributes="member: 51942"><p>This is exactly what I meant ;-)</p><p></p><p>The issue with the availability of combat vs. non-combat templates and DM laziness is a little more subtle than just the amount of work, however. It's also about balance: In combat, D&D is finely balanced. There's a real expectation that a certain level party can deal with a certain level threat <em>regardless</em> of party composition and threat (only an expectation, not a guarantee, of course). This creates a frame of reference within which we can judge power. A small power shift can still be statistically significant because the rest is fairly precisely balanced.</p><p></p><p>On the other hand, out-of-combat, even if the DM has a phenomenal sense of balance and honesty, there simply is much much more inherent variability. It's very hard to find an effect that matters significantly due to this noise - and this noise pretty much <em>forces</em> a DM to tailor the story somewhat to the PC's. Not that this is <em>bad</em> thing, but it means that the notion of balance is entirely different in combat than out of combat - so different that you are encouraged not to mix the two.</p><p></p><p>On a more specific level, linguist happens to be reproducible (even overshadowed) by items such as the Gem of Colloquy (level 2 speak+understand), Ioun Stone of Perfect Language (level 22 understand and effectively speak <em>all</em> languages), Reading spectacles (level 2, read <em>any</em> language!), Polyglot Gem (level 6, wondrous so no slot, full fluency incl. writing for one language), Stylus of the Translator (level 7, write one language).</p><p></p><p>Now, maybe it's a shame that it's so cheap to be able to play universal translator, but a feat is a high price to pay compared to a set of gems of colloquy and some reading spectacles. And if your shtik is languages, well, you probably want these items anyhow, just for even more...</p></blockquote><p></p>
[QUOTE="eamon, post: 4998936, member: 51942"] This is exactly what I meant ;-) The issue with the availability of combat vs. non-combat templates and DM laziness is a little more subtle than just the amount of work, however. It's also about balance: In combat, D&D is finely balanced. There's a real expectation that a certain level party can deal with a certain level threat [I]regardless[/I] of party composition and threat (only an expectation, not a guarantee, of course). This creates a frame of reference within which we can judge power. A small power shift can still be statistically significant because the rest is fairly precisely balanced. On the other hand, out-of-combat, even if the DM has a phenomenal sense of balance and honesty, there simply is much much more inherent variability. It's very hard to find an effect that matters significantly due to this noise - and this noise pretty much [I]forces[/I] a DM to tailor the story somewhat to the PC's. Not that this is [I]bad[/I] thing, but it means that the notion of balance is entirely different in combat than out of combat - so different that you are encouraged not to mix the two. On a more specific level, linguist happens to be reproducible (even overshadowed) by items such as the Gem of Colloquy (level 2 speak+understand), Ioun Stone of Perfect Language (level 22 understand and effectively speak [I]all[/I] languages), Reading spectacles (level 2, read [I]any[/I] language!), Polyglot Gem (level 6, wondrous so no slot, full fluency incl. writing for one language), Stylus of the Translator (level 7, write one language). Now, maybe it's a shame that it's so cheap to be able to play universal translator, but a feat is a high price to pay compared to a set of gems of colloquy and some reading spectacles. And if your shtik is languages, well, you probably want these items anyhow, just for even more... [/QUOTE]
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