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<blockquote data-quote="AbdulAlhazred" data-source="post: 5001803" data-attributes="member: 82106"><p>But the point I think personally you're missing is that Expertise doesn't add to the viability of marginal builds at all. The viability, or just general power level, of a character in a combat context is only measurable against that of other characters. Monsters are a sliding scale, their power levels don't mean anything. The party will always face creatures that challenge them to roughly the same degree and it really doesn't matter if those happen to be Level+0 creatures or Level+3 creatures. All that matters is "can my character contribute to the battle to roughly the same degree as the other player's characters can?" Expertise doesn't help with that because everyone will have it, and if they don't have it its only because they made some other equally good choice. It does nothing for the game except take away one feat slot from virtually every PC and give them a +1/+2/+3 to hit instead. Its a terrible feat and it accomplishes nothing except encouraging everyone to make characters that are even more similar than before the feat existed.</p><p></p><p>As an aside: The fact that monster power is scale which slides relative to the PCs is the reason I don't even consider the concept of "broken math" to make sense. Math is broken why? Because you face something you can't defeat? Well, that isn't broken math, that's broken DM...</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5001803, member: 82106"] But the point I think personally you're missing is that Expertise doesn't add to the viability of marginal builds at all. The viability, or just general power level, of a character in a combat context is only measurable against that of other characters. Monsters are a sliding scale, their power levels don't mean anything. The party will always face creatures that challenge them to roughly the same degree and it really doesn't matter if those happen to be Level+0 creatures or Level+3 creatures. All that matters is "can my character contribute to the battle to roughly the same degree as the other player's characters can?" Expertise doesn't help with that because everyone will have it, and if they don't have it its only because they made some other equally good choice. It does nothing for the game except take away one feat slot from virtually every PC and give them a +1/+2/+3 to hit instead. Its a terrible feat and it accomplishes nothing except encouraging everyone to make characters that are even more similar than before the feat existed. As an aside: The fact that monster power is scale which slides relative to the PCs is the reason I don't even consider the concept of "broken math" to make sense. Math is broken why? Because you face something you can't defeat? Well, that isn't broken math, that's broken DM... [/QUOTE]
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