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<blockquote data-quote="eamon" data-source="post: 5001969" data-attributes="member: 51942"><p>Yeah, that's definitely a problem with the expertise "solution".</p><p></p><p>What you say holds some truth. But I don't think it's a sufficient quality bar for the game. A DM <em>can</em> compensate - but he shouldn't have to. There are guidelines for encounter design, and these are level independant. The entire game is designed around the idea that things scale with level in such a way that fighting a level+X encounter should be <em>roughtly </em>equally hard for any given X regardless of what your level happens to be. Sure, powers change, and the kind of nasty things done or out-of-combat coolness achieved may reach new levels. But a level-equivalent encounter should always be about the same challenge.</p><p></p><p>So, there is a math problem if these guidelines don't hold. Yes, a DM can work around it - but I certainly prefer a system where I don't need to constantly do the same boilerplate workarounds. 4e has much simpler encounter balance than 3e, and that's a good thing; and these kind of details matter here.</p><p></p><p>So, you're obviously right in saying that the math "fix" or "problem" applies to all characters universally and can thus be applied by the DM. But I don't think that it therefore follows that each DM should have to make that fix independently in an ad-hoc fashion when it could easily be fixed in the rules themselves.</p></blockquote><p></p>
[QUOTE="eamon, post: 5001969, member: 51942"] Yeah, that's definitely a problem with the expertise "solution". What you say holds some truth. But I don't think it's a sufficient quality bar for the game. A DM [I]can[/I] compensate - but he shouldn't have to. There are guidelines for encounter design, and these are level independant. The entire game is designed around the idea that things scale with level in such a way that fighting a level+X encounter should be [I]roughtly [/I]equally hard for any given X regardless of what your level happens to be. Sure, powers change, and the kind of nasty things done or out-of-combat coolness achieved may reach new levels. But a level-equivalent encounter should always be about the same challenge. So, there is a math problem if these guidelines don't hold. Yes, a DM can work around it - but I certainly prefer a system where I don't need to constantly do the same boilerplate workarounds. 4e has much simpler encounter balance than 3e, and that's a good thing; and these kind of details matter here. So, you're obviously right in saying that the math "fix" or "problem" applies to all characters universally and can thus be applied by the DM. But I don't think that it therefore follows that each DM should have to make that fix independently in an ad-hoc fashion when it could easily be fixed in the rules themselves. [/QUOTE]
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