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Even the 3.5 ranger is a wimp
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<blockquote data-quote="Zephyrus" data-source="post: 1614740" data-attributes="member: 8728"><p>This realy issent solving anything and in my opinion is like using non-sterial bandaids on wounds that have to do with how the char's are being used.</p><p></p><p>If your playing a Ranger with hit and run styles.. Dodge Mobility Spring attack and you dont have AOA issues.</p><p></p><p>Even if you did whats the Dex on the Ranger? Two Weapon fighting Rangers ideally should have a good dex score even at the expense of having a 'average' STR. take weapon finesse to make up for the loss attack bonus due to poor strenght. Rangers will want to fight with at least 1 light weapon, if not both weapons being light in order to get the best attack bonus out of two weapons so weapon finesse realy shines. A couple of Shortswords would be nice. Better yet if your an Elf a pair of Lightblades (D6 18-20/x2 Light exotic weapon, see if DM will allow you to exchange the elven profiency with Longswords or Rapiers for Thinblades or Lightblades, that or if your using Weapon Groups from Unearthed Arcana <one of my favorite varient rules>). </p><p></p><p>If what you realy want is a two-weapon specialist play a fighter with two weapon fighting. You can fight while wearing heavy armor, you get a load more feats and can get weapon specialization and all around are a better tank if thats what your after.. Example: An Elven Fighter with Weapon Finese, wearing breastplate (eventually mithril) armor weilding thinblades with weapon focus, specialization (eventually greater versions) and improved critical with or keen thinblades. Two weapon defense is a great on top of all that, makes up for not having a shield. </p><p></p><p>No, the thing that makes a ranger spiffy is its Favored Enemy, minor magic and its special abilities. Rangers get Endurance for free, Die Hard is just a feat away after that. That and Rangers make the best trackers, expecially verse their favored enemies. So its a matter of what your realy after. Rangers are GOOD fighters... but their only GREAT when against their favored enemy. Barbarians are great fighters while raging. Fighters are great when you take the right combo of feats. I've devised a way for a Rogue to be a Great Fighter but only against things not immune to sneek attack (Combat Expertice, Improved Feint and Weapon Finesse to take advantage of a rogues typically better dexterity).</p></blockquote><p></p>
[QUOTE="Zephyrus, post: 1614740, member: 8728"] This realy issent solving anything and in my opinion is like using non-sterial bandaids on wounds that have to do with how the char's are being used. If your playing a Ranger with hit and run styles.. Dodge Mobility Spring attack and you dont have AOA issues. Even if you did whats the Dex on the Ranger? Two Weapon fighting Rangers ideally should have a good dex score even at the expense of having a 'average' STR. take weapon finesse to make up for the loss attack bonus due to poor strenght. Rangers will want to fight with at least 1 light weapon, if not both weapons being light in order to get the best attack bonus out of two weapons so weapon finesse realy shines. A couple of Shortswords would be nice. Better yet if your an Elf a pair of Lightblades (D6 18-20/x2 Light exotic weapon, see if DM will allow you to exchange the elven profiency with Longswords or Rapiers for Thinblades or Lightblades, that or if your using Weapon Groups from Unearthed Arcana <one of my favorite varient rules>). If what you realy want is a two-weapon specialist play a fighter with two weapon fighting. You can fight while wearing heavy armor, you get a load more feats and can get weapon specialization and all around are a better tank if thats what your after.. Example: An Elven Fighter with Weapon Finese, wearing breastplate (eventually mithril) armor weilding thinblades with weapon focus, specialization (eventually greater versions) and improved critical with or keen thinblades. Two weapon defense is a great on top of all that, makes up for not having a shield. No, the thing that makes a ranger spiffy is its Favored Enemy, minor magic and its special abilities. Rangers get Endurance for free, Die Hard is just a feat away after that. That and Rangers make the best trackers, expecially verse their favored enemies. So its a matter of what your realy after. Rangers are GOOD fighters... but their only GREAT when against their favored enemy. Barbarians are great fighters while raging. Fighters are great when you take the right combo of feats. I've devised a way for a Rogue to be a Great Fighter but only against things not immune to sneek attack (Combat Expertice, Improved Feint and Weapon Finesse to take advantage of a rogues typically better dexterity). [/QUOTE]
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