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Evening out the Arcane vs Psionics for damage
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<blockquote data-quote="Nifft" data-source="post: 3533496" data-attributes="member: 6562"><p>Fine.</p><p></p><p><strong>Core Evoker</strong> -- I choose you, level eleven!</p><p>Wiz Bonus Feats: [Scribe Scroll, Empower, Quicken]</p><p>Regular Feats: Point Blank Shot, Precise Shot, Weapon Focus (Ray), Craft Rod</p><p></p><p>Spell load-out by level: </p><p>4/ Empowered Scorching Ray x5</p><p>6/ Quickened Scorching Ray x3</p><p></p><p>Three rounds per day, the Wizard can "nova" for 30d6 fire damage to a single target (18d6 via Empowered Scorching Ray + 12d6 via Quickened Scorching Ray). If we allow him to have equipment, he can do the same thing with Fireballs via a Lesser Metamagic Rod (Quicken), which he can make himself. His 5th level slots become Empowered Fireballs, and he can Quicken Fireball 3/day with his Rod. This becomes 25d6 in a burst, three rounds in a row... and he can use this tactic in combination with the previous one, since this tactic only utilizes 3rd and 5th level spell slots.</p><p></p><p>Aaaaand... if he's rich enough to buy or craft regular (not Lesser) Metamagic Rods, he could Quicken an Empowered Fireball and throw a regular Empowered Fireball in the same round, for 30d6 fire damage in a burst. If he's doing that, let's throw in (Greater) Spell Focus (Evocation) instead of Point Blank Shot and Precise Shot.</p><p></p><p>- - -</p><p></p><p>Now, for non-Core:</p><p></p><p><strong>Icy Evoker</strong> -- Level eleven, why not? -- uses stuff from PHB-II, Complete Arcane and Frostburn</p><p>Wiz Bonus Feats: [Scribe Scroll, Empower, Energy Admixture]</p><p>Regular Feats: Snowcasting, Energy Sub (Cold), Frozen Magic, Cold Spell Specialization, Arcane Thesis (Fireball)</p><p></p><p>Our 4th level slots are now full of Empowered Cold Fireballs, and our 6th level slots are full of Admixtured Cold Fireballs. 5th level slots? Cone of Cold. We definitely own a Lesser Rod of Metamagic (Quicken).</p><p></p><p>(Note that a <s>munchkin</s> literal reading of Arcane Thesis would allow me to fill my 2nd level slots with Cold Fireballs, but that's just sick.)</p><p></p><p>Now, in cold weather, we get +1 or +2 damage per die with spells that have the [Cold] descriptor, thanks to Cold Spell Specialization; we also get +1 or +2 caster level depending on the temperature.</p><p></p><p>Let's assume it's hot out and we wasted half our feats. That's still okay. We're going to be able to throw an Admixtured Cold Fireball for 10d6 Fire + 10d6 Cold, and a Cold Fireball (Quickened via Rod). 30d6 damage. In a cold environment, we'd add +30 or +60 damage to that, depending how cold it was.</p><p></p><p>Alternately, we could take Arcane Thesis (Scorching Ray), Empower, Quicken and Admixture. Empower + Admixture are only +4 levels (total), and Quicken is only +3, so I could fill my 5th level slots with Quickened Scorching Rays, and my 6th level slots with Empowered Admixtured Scorching Rays, for 48d6 damage (18d6 empowered + 18d6 admixture empowered + 12d6 quickened) to a single target. On a cold day, add +48 or +96 damage.</p><p></p><p>Or, we could buy a regular Metamagic Rod (Quicken) and throw two Empowered Admixtured Scorching Rays in one round. That would deal 72d6 damage to a single target. On a cold day, blah blah blah. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3533496, member: 6562"] Fine. [b]Core Evoker[/b] -- I choose you, level eleven! Wiz Bonus Feats: [Scribe Scroll, Empower, Quicken] Regular Feats: Point Blank Shot, Precise Shot, Weapon Focus (Ray), Craft Rod Spell load-out by level: 4/ Empowered Scorching Ray x5 6/ Quickened Scorching Ray x3 Three rounds per day, the Wizard can "nova" for 30d6 fire damage to a single target (18d6 via Empowered Scorching Ray + 12d6 via Quickened Scorching Ray). If we allow him to have equipment, he can do the same thing with Fireballs via a Lesser Metamagic Rod (Quicken), which he can make himself. His 5th level slots become Empowered Fireballs, and he can Quicken Fireball 3/day with his Rod. This becomes 25d6 in a burst, three rounds in a row... and he can use this tactic in combination with the previous one, since this tactic only utilizes 3rd and 5th level spell slots. Aaaaand... if he's rich enough to buy or craft regular (not Lesser) Metamagic Rods, he could Quicken an Empowered Fireball and throw a regular Empowered Fireball in the same round, for 30d6 fire damage in a burst. If he's doing that, let's throw in (Greater) Spell Focus (Evocation) instead of Point Blank Shot and Precise Shot. - - - Now, for non-Core: [b]Icy Evoker[/b] -- Level eleven, why not? -- uses stuff from PHB-II, Complete Arcane and Frostburn Wiz Bonus Feats: [Scribe Scroll, Empower, Energy Admixture] Regular Feats: Snowcasting, Energy Sub (Cold), Frozen Magic, Cold Spell Specialization, Arcane Thesis (Fireball) Our 4th level slots are now full of Empowered Cold Fireballs, and our 6th level slots are full of Admixtured Cold Fireballs. 5th level slots? Cone of Cold. We definitely own a Lesser Rod of Metamagic (Quicken). (Note that a [s]munchkin[/s] literal reading of Arcane Thesis would allow me to fill my 2nd level slots with Cold Fireballs, but that's just sick.) Now, in cold weather, we get +1 or +2 damage per die with spells that have the [Cold] descriptor, thanks to Cold Spell Specialization; we also get +1 or +2 caster level depending on the temperature. Let's assume it's hot out and we wasted half our feats. That's still okay. We're going to be able to throw an Admixtured Cold Fireball for 10d6 Fire + 10d6 Cold, and a Cold Fireball (Quickened via Rod). 30d6 damage. In a cold environment, we'd add +30 or +60 damage to that, depending how cold it was. Alternately, we could take Arcane Thesis (Scorching Ray), Empower, Quicken and Admixture. Empower + Admixture are only +4 levels (total), and Quicken is only +3, so I could fill my 5th level slots with Quickened Scorching Rays, and my 6th level slots with Empowered Admixtured Scorching Rays, for 48d6 damage (18d6 empowered + 18d6 admixture empowered + 12d6 quickened) to a single target. On a cold day, add +48 or +96 damage. Or, we could buy a regular Metamagic Rod (Quicken) and throw two Empowered Admixtured Scorching Rays in one round. That would deal 72d6 damage to a single target. On a cold day, blah blah blah. :) Cheers, -- N [/QUOTE]
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