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EVENT: A Minimalistic, Narrative and FREE Tabletop Role-Playing Game!
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<blockquote data-quote="Darkseal" data-source="post: 7489688" data-attributes="member: 6971149"><p><span style="color: #141414"><span style="font-family: inherit">Hello everyone,</span></span></p><p><span style="color: #141414"><span style="font-family: inherit"></span></span></p><p><span style="color: #141414"><span style="font-family: inherit"></span></span></p><p><span style="color: #141414"><span style="font-family: inherit">I would like to announce that I've just published my latest tabletop Role-Playing Game project, which is called EVENT. It's a story-driven, minimalistic RPG released under Creative Commons license (<em>CC BY-NC-SA 4.0</em>) and thus freely available for download and play.</span></span></p><p></p><p><span style="color: #141414"><span style="font-family: inherit">You can find the download links, together with a 3 minutes presentation video and a review of the game, <a href="https://www.hanahaki.com/en/event-minimalistic-rpg-pdf-download-role-playing-game/" target="_blank">in this post</a>.</span></span></p><p></p><p><span style="color: #141414"><span style="font-family: inherit">Here's the presentation video:</span></span></p><p><span style="color: #141414"><span style="font-family: inherit"></span></span></p><p><span style="color: #141414"><span style="font-family: inherit"></span></span>[video=youtube;DAIR374gDKA]https://www.youtube.com/watch?v=DAIR374gDKA[/video]<span style="color: #141414"><span style="font-family: inherit"></span></span></p><p><span style="color: #141414"><span style="font-family: inherit"></span></span></p><p><span style="color: #141414"><span style="font-family: inherit">And <a href="https://www.event-rpg.com/" target="_blank">here's the EVENT official website</a>.</span></span><span style="color: #141414"><span style="font-family: inherit"></span></span></p><p><span style="color: #141414"><span style="font-family: inherit"></span></span></p><p><span style="color: #141414"><span style="font-family: inherit">Let me know what you think about it!</span></span></p><p></p><p><span style="color: #141414"><span style="font-family: inherit">In case you like the game, you can also support our <a href="https://www.kickstarter.com/projects/darkseal/event-a-minimalistic-tabletop-role-playing-game-rp/" target="_blank">crowfunding campaign on Kickstarter</a>, which we launched few days ago to provide EVENT and their players with some additional content, a Paperback Edition, proper artwork, a community website and much more!</span></span></p><p></p><p><span style="color: #141414"><span style="font-family: inherit">If you want to know more about the project, the Kickstarter page is quite self-explanatory, however here's a brief introduction explaining the game concept and key features.</span></span></p><p><span style="color: #141414"><span style="font-family: inherit"></span></span></p><p><span style="color: #141414"><span style="font-family: inherit"></span></span></p><p><span style="color: #141414"><span style="font-family: inherit">Anyone with some RPG experience knows that the above aspects can play a decisive role for a successful session: complex ruleset, slow mechanics and slow system of resolution of actions and interactions are often cause of frustration, thus resulting in a disappointing gaming experience for gamemaster and players.</span></span></p><p><span style="color: #141414"><span style="font-family: inherit"></span></span></p><p><span style="color: #141414"><span style="font-family: inherit"></span></span></p><p><span style="color: #141414"><span style="font-family: inherit">To address these issues, we came out with the following:</span></span></p><p><span style="color: #141414"><span style="font-family: inherit"></span></span></p><p><span style="color: #141414"><span style="font-family: inherit"></span></span></p><p></p><ul> <li data-xf-list-type="ul">A s<strong>kinny manual </strong>(less than 30 pages);</li> <li data-xf-list-type="ul">A<strong> limited amount of core rules</strong>, easy to learn & remember;</li> <li data-xf-list-type="ul">A <strong>distinctive Character creation System</strong>, based upon a sharp Questions & Answers mechanics;</li> <li data-xf-list-type="ul">A <strong>strong narrative premise</strong> (the <em>Event</em>) that will motivate the players to act as a group, providing their characters a common goal.</li> <li data-xf-list-type="ul">A <strong>brand-new character creation system</strong> (The <em>Three Questions</em>) that will allow players and gamemasters to build PCs and NPCs in few minutes using a narrative-based approach.</li> <li data-xf-list-type="ul">An <strong>efficient Actions & Interaction outcome resolution ruleset</strong>, featuring a hybrid approach containing a mix of narrative choices, auctions and dice rolls;</li> <li data-xf-list-type="ul"><strong>Innovative contest-resolution mechanics </strong>that will force players to choose between winning a contest or narrating its outcome (or try to do both things), similar to those featured in most auction-based Board Games.</li> </ul><p><span style="color: #141414"><span style="font-family: inherit"></span></span></p><p><span style="color: #141414"><span style="font-family: inherit"></span></span></p><p><span style="color: #141414"><span style="font-family: inherit">The last two points are especially important, as they both empower the players with the chance to partially take control of the story, thus becoming the gamemaster for a short while to conceive and narrate what happens. This “collective management” of the game’s story is definitely the most interesting aspect of the game: such innovative approach is also well highlighted within the manual, starting from the first sentence:</span></span></p><p><span style="color: #141414"><span style="font-family: inherit"></span></span></p><p><span style="color: #141414"><span style="font-family: inherit"></span></span></p><p><strong><span style="color: #141414"><span style="font-family: inherit"><em>"EVENT is a game system designed to collectively manage the actions and interactions of a variable number of characters played by players and / or the gamemaster from a given event. The combination of these factors will lead to the natural definition of a story within the context of reference, which is called the setting."</em></span></span></strong></p><p><span style="color: #141414"><span style="font-family: inherit"></span></span></p><p><span style="color: #141414"><span style="font-family: inherit"></span></span></p><p><span style="color: #141414"><span style="font-family: inherit">In order to play Event you’re going to need: a group of friends, a handful of 6-sided dice, some paper sheets and at least one pencil. As in most RPGs, one of the players, known as the gamemaster, will take care of the core elements of the story, while the others, to whom the manual simply refers as players, will play the role of a single character apiece.</span></span></p><p><span style="color: #141414"><span style="font-family: inherit"></span></span></p><p><span style="color: #141414"><span style="font-family: inherit"></span></span></p><p><span style="color: #141414"><span style="font-family: inherit">The <em>Creative Common</em> edition of the game manual, containing everything required to play, is available for free download in italian and english language: the PDF links are available in the Kickstarter project page.</span></span></p><p><span style="color: #141414"><span style="font-family: inherit"></span></span></p><p><span style="color: #141414"><span style="font-family: inherit"></span></span></p><p><span style="color: #141414"><span style="font-family: inherit">Have a good game!</span></span></p></blockquote><p></p>
[QUOTE="Darkseal, post: 7489688, member: 6971149"] [COLOR=#141414][FONT='inherit']Hello everyone,[/FONT][/COLOR] [COLOR=#141414][FONT='inherit'] [/FONT][/COLOR] [COLOR=#141414][FONT='inherit']I would like to announce that I've just published my latest tabletop Role-Playing Game project, which is called EVENT. It's a story-driven, minimalistic RPG released under Creative Commons license ([I]CC BY-NC-SA 4.0[/I]) and thus freely available for download and play.[/FONT][/COLOR] [COLOR=#141414][FONT='inherit']You can find the download links, together with a 3 minutes presentation video and a review of the game, [URL="https://www.hanahaki.com/en/event-minimalistic-rpg-pdf-download-role-playing-game/"]in this post[/URL].[/FONT][/COLOR] [COLOR=#141414][FONT='inherit']Here's the presentation video:[/FONT][/COLOR] [COLOR=#141414][FONT='inherit'] [/FONT][/COLOR][video=youtube;DAIR374gDKA]https://www.youtube.com/watch?v=DAIR374gDKA[/video][COLOR=#141414][FONT='inherit'] [/FONT][/COLOR] [COLOR=#141414][FONT='inherit']And [URL="https://www.event-rpg.com/"]here's the EVENT official website[/URL].[/FONT][/COLOR][COLOR=#141414][FONT='inherit'] Let me know what you think about it![/FONT][/COLOR] [COLOR=#141414][FONT='inherit']In case you like the game, you can also support our [URL="https://www.kickstarter.com/projects/darkseal/event-a-minimalistic-tabletop-role-playing-game-rp/"]crowfunding campaign on Kickstarter[/URL], which we launched few days ago to provide EVENT and their players with some additional content, a Paperback Edition, proper artwork, a community website and much more![/FONT][/COLOR] [COLOR=#141414][FONT='inherit']If you want to know more about the project, the Kickstarter page is quite self-explanatory, however here's a brief introduction explaining the game concept and key features.[/FONT][/COLOR] [COLOR=#141414][FONT='inherit'] [/FONT][/COLOR] [COLOR=#141414][FONT='inherit']Anyone with some RPG experience knows that the above aspects can play a decisive role for a successful session: complex ruleset, slow mechanics and slow system of resolution of actions and interactions are often cause of frustration, thus resulting in a disappointing gaming experience for gamemaster and players.[/FONT][/COLOR] [COLOR=#141414][FONT='inherit'] [/FONT][/COLOR] [COLOR=#141414][FONT='inherit']To address these issues, we came out with the following:[/FONT][/COLOR] [COLOR=#141414][FONT='inherit'] [/FONT][/COLOR] [LIST] [*]A s[B]kinny manual [/B](less than 30 pages); [*]A[B] limited amount of core rules[/B], easy to learn & remember; [*]A [B]distinctive Character creation System[/B], based upon a sharp Questions & Answers mechanics; [*]A [B]strong narrative premise[/B] (the [I]Event[/I]) that will motivate the players to act as a group, providing their characters a common goal. [*]A [B]brand-new character creation system[/B] (The [I]Three Questions[/I]) that will allow players and gamemasters to build PCs and NPCs in few minutes using a narrative-based approach. [*]An [B]efficient Actions & Interaction outcome resolution ruleset[/B], featuring a hybrid approach containing a mix of narrative choices, auctions and dice rolls; [*][B]Innovative contest-resolution mechanics [/B]that will force players to choose between winning a contest or narrating its outcome (or try to do both things), similar to those featured in most auction-based Board Games. [/LIST] [COLOR=#141414][FONT='inherit'] [/FONT][/COLOR] [COLOR=#141414][FONT='inherit']The last two points are especially important, as they both empower the players with the chance to partially take control of the story, thus becoming the gamemaster for a short while to conceive and narrate what happens. This “collective management” of the game’s story is definitely the most interesting aspect of the game: such innovative approach is also well highlighted within the manual, starting from the first sentence:[/FONT][/COLOR] [COLOR=#141414][FONT='inherit'] [/FONT][/COLOR] [B][COLOR=#141414][FONT='inherit'][I]"EVENT is a game system designed to collectively manage the actions and interactions of a variable number of characters played by players and / or the gamemaster from a given event. The combination of these factors will lead to the natural definition of a story within the context of reference, which is called the setting."[/I][/FONT][/COLOR][/B] [COLOR=#141414][FONT='inherit'] [/FONT][/COLOR] [COLOR=#141414][FONT='inherit']In order to play Event you’re going to need: a group of friends, a handful of 6-sided dice, some paper sheets and at least one pencil. As in most RPGs, one of the players, known as the gamemaster, will take care of the core elements of the story, while the others, to whom the manual simply refers as players, will play the role of a single character apiece.[/FONT][/COLOR] [COLOR=#141414][FONT='inherit'] [/FONT][/COLOR] [COLOR=#141414][FONT='inherit']The [I]Creative Common[/I] edition of the game manual, containing everything required to play, is available for free download in italian and english language: the PDF links are available in the Kickstarter project page.[/FONT][/COLOR] [COLOR=#141414][FONT='inherit'] [/FONT][/COLOR] [COLOR=#141414][FONT='inherit']Have a good game![/FONT][/COLOR] [/QUOTE]
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