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Ever been tempted to forbid something for a silly reason?
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<blockquote data-quote="Lanefan" data-source="post: 6983113" data-attributes="member: 29398"><p>Things banned for a silly reason? Well...define silly, because silly to you (or any other sane objective observer) might not be at all silly to me. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>In my last campaign I banned Monks for a bunch of reasons one being that I just didn't like them. They made their way back in later, once I'd redesigned the class from top to bottom.</p><p></p><p>In this campaign I ditched psyonics as a PC option, but iconics like demons and mind flayers still have them and - pleasant side effect - become more fearsome as a result.</p><p></p><p>I also almost got rid of Gnomes completely because I don't like them, but instead just made them very rare - you can't choose them as a PC race but you can try rolling on a chart to get one if you feel lucky, with the risk being you're stuck with whatever you roll.</p><p></p><p>The one thing I have a soft-ban on for purely personal (or perhaps silly) reasons is role-play that gets into game-world economics much further than simple treasury division, magic acquirement, and wealth spending (castles, projects, spell research, etc.). I don't care if your PC thinks she could make a few thousand g.p. buying ale here where it's cheap and selling it there where there isn't any - I'm just not going to DM it. Nor am I at all interested in DMing the results of a character starting a bank, other than figuring out what collateral damage is done by the meteorite that lands on it. Why? I despise economics in real life (99.9% of it is BS solely designed to make the rich richer) and don't want to see it in my unreal life any more than absolutely necessary. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6983113, member: 29398"] Things banned for a silly reason? Well...define silly, because silly to you (or any other sane objective observer) might not be at all silly to me. :) In my last campaign I banned Monks for a bunch of reasons one being that I just didn't like them. They made their way back in later, once I'd redesigned the class from top to bottom. In this campaign I ditched psyonics as a PC option, but iconics like demons and mind flayers still have them and - pleasant side effect - become more fearsome as a result. I also almost got rid of Gnomes completely because I don't like them, but instead just made them very rare - you can't choose them as a PC race but you can try rolling on a chart to get one if you feel lucky, with the risk being you're stuck with whatever you roll. The one thing I have a soft-ban on for purely personal (or perhaps silly) reasons is role-play that gets into game-world economics much further than simple treasury division, magic acquirement, and wealth spending (castles, projects, spell research, etc.). I don't care if your PC thinks she could make a few thousand g.p. buying ale here where it's cheap and selling it there where there isn't any - I'm just not going to DM it. Nor am I at all interested in DMing the results of a character starting a bank, other than figuring out what collateral damage is done by the meteorite that lands on it. Why? I despise economics in real life (99.9% of it is BS solely designed to make the rich richer) and don't want to see it in my unreal life any more than absolutely necessary. :) Lanefan [/QUOTE]
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