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Ever benched a GM?
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<blockquote data-quote="Psion" data-source="post: 1782023" data-attributes="member: 172"><p><img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p></p><p></p><p></p><p>Oh the stories I could tell.</p><p></p><p>Recently: Nothing so overt, but sort of.</p><p></p><p>My players decided it might be nice for me to take a break and have one of their friends GM a game for a while. It was a Star Wars game in which the players worked for a boss with super-teleportation tech, and the jist of the game was that we were supposed to investigate a planet that is supposed to be lifeless. We found the Stargate SG-1 team their. We talked to them. Asked them nicely to leave. They did. Ho hum.</p><p></p><p>As it was a one shot thing, it wasn't a matter of unseating him so much as not taking a break from my game again while he was there.</p><p></p><p></p><p>More recently, we got two "new" players (actually, players I have played with before). One ran a pretty decent FR game and I wouldn't mind having him run a spell. But the other one WANTS to run a spell and WANTS to run Shadowrun (aside from the fact that I don't like the game, he has a rep as being a PC-killer and I heard moaning from some old players that used to be in his group.) So, while I would maybe take a break and let GM 1 run again, I am afraid that GM 2 would use it as an opportunity to push his game that I don't want to play.</p><p></p><p></p><p>Further in the annals of history:</p><p></p><p>This was high school, with the attendant level of maturity. We were playing at the local library. Our DM was making bogus calls, like causing an NPC we were trying to intimidate have a sudden heart attack. I got fed up, and figured if I walked out, he'd chill out and come to his senses.</p><p></p><p>However, what happened was I started a trend. I walked out... everyone else followed.</p><p></p><p>I actually felt sort of bad for the guy, as that was not my intention.</p></blockquote><p></p>
[QUOTE="Psion, post: 1782023, member: 172"] :lol: Oh the stories I could tell. Recently: Nothing so overt, but sort of. My players decided it might be nice for me to take a break and have one of their friends GM a game for a while. It was a Star Wars game in which the players worked for a boss with super-teleportation tech, and the jist of the game was that we were supposed to investigate a planet that is supposed to be lifeless. We found the Stargate SG-1 team their. We talked to them. Asked them nicely to leave. They did. Ho hum. As it was a one shot thing, it wasn't a matter of unseating him so much as not taking a break from my game again while he was there. More recently, we got two "new" players (actually, players I have played with before). One ran a pretty decent FR game and I wouldn't mind having him run a spell. But the other one WANTS to run a spell and WANTS to run Shadowrun (aside from the fact that I don't like the game, he has a rep as being a PC-killer and I heard moaning from some old players that used to be in his group.) So, while I would maybe take a break and let GM 1 run again, I am afraid that GM 2 would use it as an opportunity to push his game that I don't want to play. Further in the annals of history: This was high school, with the attendant level of maturity. We were playing at the local library. Our DM was making bogus calls, like causing an NPC we were trying to intimidate have a sudden heart attack. I got fed up, and figured if I walked out, he'd chill out and come to his senses. However, what happened was I started a trend. I walked out... everyone else followed. I actually felt sort of bad for the guy, as that was not my intention. [/QUOTE]
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