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<blockquote data-quote="periculum" data-source="post: 2435088" data-attributes="member: 33253"><p>OOC: I don't mind requiring checks to succeed at deific tasks, but I agree with Jo'karr in that most tasks should not require a check and that the numbers presented by Traume need to be changed. Since we do not have character sheets or a clear and concise outline of our powers, most of our checks are going have few if any bonuses, thus a DC 23 for creating efreeti would be near impossible (unless we use natural 20 auto succeeds, which I am in favor for, in which case everything has at least a 5% chance of success).</p><p>I propose the DC for creating life be CR - 10. Thus most creatures wouldnt require a check (cant think of any animals or flowers above CR 11), only the most powerful of beasts would.</p><p>When a check is deemed necessary for spell like god powers, I accept Traumes proposal of DC spell level x2. Unfortunately, the DC will not always be easy to determine on these powers though, since we are not talking about actuall spells but rather the things that deities just make up and do of their own divine accord. Forcing us to look up similar spells and abilities and assign a spell level and DC accordingly. Also, might I suggest all this be lessened on Endovior since he is the god of magic. I propose he gets a +3 bonus to using any spell like powers and that he can cast any actual arcane spells (one found in a rule book) spontaneously without a check. If a mortal can cast it with reasonable control and certainty, the god of magic certainly can. Since most arcane spells found in the rules books and capable of being cast by a mortal have little to no impact against a god anyways, this should not give him any advantage over another deity in a direct confrontation, though it might open up more subtle ways of subversion.</p><p> </p><p>I'm not certain how to work sacrifices, but I don't think Traumes decision to leave the worlds would increase his power any. Though being in his own realm would grant him a bonus, and it being a realm of death would increase his bonus, cumulative of +2 using the numbers set by Traume, which I think are a little low. In summary, here are my modifications to Traumes proposed amendment:</p><p>Links to the gods domain..+2</p><p>Within own plane/realm....+2</p><p>A Sacrifice* is made........+2</p><p>Create Sentient life.........DC = CR - 10</p><p>Create Spell-like power....DC Spell level x 2 (Endovior gets +3 on check and doesnt have to make a check for actual spells cast by mortals)</p><p> </p><p>*Rules for sacrifice still need to be determined.</p></blockquote><p></p>
[QUOTE="periculum, post: 2435088, member: 33253"] OOC: I don't mind requiring checks to succeed at deific tasks, but I agree with Jo'karr in that most tasks should not require a check and that the numbers presented by Traume need to be changed. Since we do not have character sheets or a clear and concise outline of our powers, most of our checks are going have few if any bonuses, thus a DC 23 for creating efreeti would be near impossible (unless we use natural 20 auto succeeds, which I am in favor for, in which case everything has at least a 5% chance of success). I propose the DC for creating life be CR - 10. Thus most creatures wouldnt require a check (cant think of any animals or flowers above CR 11), only the most powerful of beasts would. When a check is deemed necessary for spell like god powers, I accept Traumes proposal of DC spell level x2. Unfortunately, the DC will not always be easy to determine on these powers though, since we are not talking about actuall spells but rather the things that deities just make up and do of their own divine accord. Forcing us to look up similar spells and abilities and assign a spell level and DC accordingly. Also, might I suggest all this be lessened on Endovior since he is the god of magic. I propose he gets a +3 bonus to using any spell like powers and that he can cast any actual arcane spells (one found in a rule book) spontaneously without a check. If a mortal can cast it with reasonable control and certainty, the god of magic certainly can. Since most arcane spells found in the rules books and capable of being cast by a mortal have little to no impact against a god anyways, this should not give him any advantage over another deity in a direct confrontation, though it might open up more subtle ways of subversion. I'm not certain how to work sacrifices, but I don't think Traumes decision to leave the worlds would increase his power any. Though being in his own realm would grant him a bonus, and it being a realm of death would increase his bonus, cumulative of +2 using the numbers set by Traume, which I think are a little low. In summary, here are my modifications to Traumes proposed amendment: Links to the gods domain..+2 Within own plane/realm....+2 A Sacrifice* is made........+2 Create Sentient life.........DC = CR - 10 Create Spell-like power....DC Spell level x 2 (Endovior gets +3 on check and doesnt have to make a check for actual spells cast by mortals) *Rules for sacrifice still need to be determined. [/QUOTE]
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