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<blockquote data-quote="FreeXenon" data-source="post: 2481480" data-attributes="member: 6228"><p><strong>OOC: Divine Rules</strong></p><p></p><p>[sblock]<strong>Rules Derivation</strong></p><p>First, Second, and Third Bornes - I based that off the Timeline that I had been updating (but have not done in quite a while. I had eras or scenes bascially set up and it seemed like a logical progression as there was a method of gradation already built in. </p><p></p><p>As far as the numbers are concerned I picked a scale that was not too number intensive, easy to derive and ran with it. I wanted to keep it as simple and scaleable as possible. The only time these will need to be used is, of course, when deities or their divine agents interact.</p><p></p><p>It was mentioned that we need some method to determine relative divine power and a method of determining how to do things such as combat, cast spells, and create races, and how it affects other divine beings and the game world.</p><p></p><p>It was mentioned that we need a way to determine divine interaction and what I have submitted covers a lot of possibilities. Submitting gods with Divine Ranks and Powers via SRD will be much more complex and time consuming. To create a Godling's stats my way takes at most 5 minutes. If you copy and paste and change some numbers it takes about 30 seconds.</p><p></p><p>There may come a time when creating Godlings via the SRD will be a good idea. I do not think that this is the time. I believe as Albedo does, we are building the game world and history and then maybe we will can play in this world with the history that has developed. Once we get to that point then we can pull out the SRD and make things happen. Until then you can write the story and apply the 'rules' afterward, because the story is more important.</p><p></p><p>I have attached the Timeline (Again, you will need to download it and change the extension from .txt to .htm) and then view it in your browser. I have also included example stats for Godlings at different ranks and possible stats for Failiure, and the contested Albedo and Alyssa. I have made some small changes to the rules document.</p><p></p><p><strong><u>Example 1 - Divine Decrees and Life Creation</u></strong></p><p>Starting with this Moss' SeeOhToo post :</p><p></p><p><strong>Moss creates SeeOhToo (Page 3 Post #94)</strong></p><p>In Portfolio Divine Decree (2DP/4PP)</p><p></p><p><strong>Tocho is Borne (post #103)</strong></p><p>3rd Borne</p><p></p><p><strong>Endovior Counters with the OhToo/Flame Maneuver to counter</strong></p><p>In portfolio Divine Decree (1DP/1PP) Maybe half as he did not really counter it as affect it</p><p></p><p><strong>Moss creates poison in plants and possibly seeded a hate in all plants for Endoviors followers(post #108)</strong></p><p>Divine Decree (2DP/4PP)</p><p></p><p><strong>Traume creates Elemetals (Fire, Earth, Water, and Air) (post #109)</strong></p><p>Create Immortal Life (2DP/4PP) I just dropped the per CR cost as it does not scale well</p><p>It could possibly cost 8DP/16PP if we see them as a disparate species but that might be cost prohibitive and counter productive to the game and story.</p><p></p><p><strong><u>Example 2 - Divine Combat and Actions</u></strong></p><p></p><p>Staring with periculum's Wild, Wild, West...</p><p></p><p><strong>Tocho Wrangling Failure (page 4 post #138)</strong></p><p>The Wrangling Failure by Tocho = DC 19 [15 + 2xDR(2)]</p><p>Tocho would roll a D20 and add his action modifier or +0 and possibly a +2 bonus for 'competing' against Failure.</p><p>Most likely he would roll, fail, and then expend a DP to make it auto-pass.</p><p>Failure could spend a point to autofail it but it looks like it may be more advantagous not to.</p><p></p><p><strong>Jemal Creates Vampires and the Damned(post #139)</strong></p><p>In Portfolio Divine Decree and Create Immortal Life (2PP/4PP) we will just wrap this all into the Divine Decree and call it good</p><p></p><p><strong>Failure's Reprisal (Post #149)</strong></p><p>Failure would roll verses Tocho's AC of 13 and would most likely hit (DBAB +2)</p><p>2 Attacks for a total of 4DP, 4 SP, and 4 Life Points. Each of these damage types would be reduce by his Divine Protection but his rating is +0 so not change in damage</p><p>Failure might Have to expend 1 DP to auto hit if it might misses.</p><p></p><p><strong>Tocho Fights Back(Post #149)</strong></p><p>(BAB +0) for 1 melee attack for 3 Life Points or he may opt to use spell strike for 6PP to do 6 Life Points Damage and will have to roll to hit, or 3 PP Damage. He can alternatively make that a Divine Strike to do 6 DP damage verses Failure with no chance of missing.</p><p></p><p>The damage will be reduced by Failure's Divine Protection Rating of 2, so the Melee/Ranged attack or PP attack will do 1 Point of Damage, Spell Strike for Life Points would do 4 LP damage. A Divine Strike for 6 Points would be 4 points of Damage. Keep in mind that its Divine Protection will no longer work until the next scene.</p><p></p><p><strong>Wrestling the Depths of Hunger (Post #157)</strong></p><p>Tocho gets pulled into the water and frees himself from Failure in a blast of water</p><p>opposed Action Check D20 to Action Modifier (possible a +2 from competing??) </p><p>We have a Tocho's +0 (+2) verses failure's +2, Tocho will most likely escape its grasp without having to expend a Divine Point to Auto Pass.</p><p></p><p><strong>Jemal's Wall and Flames (Post #162)</strong></p><p>Jamal creates a Wall of Force (5PP) to separate the warring Godlings to converse with Jo'Kar</p><p>and then throws a Fire Ball at Tocho and Failure - Spell Strike (LP) 7PP (6 points for 6 Life Points Damage and +1 PP for an extra target. He does 6 LP damage to each reduced by their Divine Protection of 0 at this point, each taking full damage.[/sblock]</p></blockquote><p></p>
[QUOTE="FreeXenon, post: 2481480, member: 6228"] [b]OOC: Divine Rules[/b] [sblock][B]Rules Derivation[/B] First, Second, and Third Bornes - I based that off the Timeline that I had been updating (but have not done in quite a while. I had eras or scenes bascially set up and it seemed like a logical progression as there was a method of gradation already built in. As far as the numbers are concerned I picked a scale that was not too number intensive, easy to derive and ran with it. I wanted to keep it as simple and scaleable as possible. The only time these will need to be used is, of course, when deities or their divine agents interact. It was mentioned that we need some method to determine relative divine power and a method of determining how to do things such as combat, cast spells, and create races, and how it affects other divine beings and the game world. It was mentioned that we need a way to determine divine interaction and what I have submitted covers a lot of possibilities. Submitting gods with Divine Ranks and Powers via SRD will be much more complex and time consuming. To create a Godling's stats my way takes at most 5 minutes. If you copy and paste and change some numbers it takes about 30 seconds. There may come a time when creating Godlings via the SRD will be a good idea. I do not think that this is the time. I believe as Albedo does, we are building the game world and history and then maybe we will can play in this world with the history that has developed. Once we get to that point then we can pull out the SRD and make things happen. Until then you can write the story and apply the 'rules' afterward, because the story is more important. I have attached the Timeline (Again, you will need to download it and change the extension from .txt to .htm) and then view it in your browser. I have also included example stats for Godlings at different ranks and possible stats for Failiure, and the contested Albedo and Alyssa. I have made some small changes to the rules document. [B][U]Example 1 - Divine Decrees and Life Creation[/U][/B] Starting with this Moss' SeeOhToo post : [B]Moss creates SeeOhToo (Page 3 Post #94)[/B] In Portfolio Divine Decree (2DP/4PP) [B]Tocho is Borne (post #103)[/B] 3rd Borne [B]Endovior Counters with the OhToo/Flame Maneuver to counter[/B] In portfolio Divine Decree (1DP/1PP) Maybe half as he did not really counter it as affect it [B]Moss creates poison in plants and possibly seeded a hate in all plants for Endoviors followers(post #108)[/B] Divine Decree (2DP/4PP) [b]Traume creates Elemetals (Fire, Earth, Water, and Air) (post #109)[/b] Create Immortal Life (2DP/4PP) I just dropped the per CR cost as it does not scale well It could possibly cost 8DP/16PP if we see them as a disparate species but that might be cost prohibitive and counter productive to the game and story. [B][U]Example 2 - Divine Combat and Actions[/U][/B] Staring with periculum's Wild, Wild, West... [B]Tocho Wrangling Failure (page 4 post #138)[/B] The Wrangling Failure by Tocho = DC 19 [15 + 2xDR(2)] Tocho would roll a D20 and add his action modifier or +0 and possibly a +2 bonus for 'competing' against Failure. Most likely he would roll, fail, and then expend a DP to make it auto-pass. Failure could spend a point to autofail it but it looks like it may be more advantagous not to. [B]Jemal Creates Vampires and the Damned(post #139)[/B] In Portfolio Divine Decree and Create Immortal Life (2PP/4PP) we will just wrap this all into the Divine Decree and call it good [b]Failure's Reprisal (Post #149)[/b] Failure would roll verses Tocho's AC of 13 and would most likely hit (DBAB +2) 2 Attacks for a total of 4DP, 4 SP, and 4 Life Points. Each of these damage types would be reduce by his Divine Protection but his rating is +0 so not change in damage Failure might Have to expend 1 DP to auto hit if it might misses. [b]Tocho Fights Back(Post #149)[/b] (BAB +0) for 1 melee attack for 3 Life Points or he may opt to use spell strike for 6PP to do 6 Life Points Damage and will have to roll to hit, or 3 PP Damage. He can alternatively make that a Divine Strike to do 6 DP damage verses Failure with no chance of missing. The damage will be reduced by Failure's Divine Protection Rating of 2, so the Melee/Ranged attack or PP attack will do 1 Point of Damage, Spell Strike for Life Points would do 4 LP damage. A Divine Strike for 6 Points would be 4 points of Damage. Keep in mind that its Divine Protection will no longer work until the next scene. [B]Wrestling the Depths of Hunger (Post #157)[/B] Tocho gets pulled into the water and frees himself from Failure in a blast of water opposed Action Check D20 to Action Modifier (possible a +2 from competing??) We have a Tocho's +0 (+2) verses failure's +2, Tocho will most likely escape its grasp without having to expend a Divine Point to Auto Pass. [B]Jemal's Wall and Flames (Post #162)[/B] Jamal creates a Wall of Force (5PP) to separate the warring Godlings to converse with Jo'Kar and then throws a Fire Ball at Tocho and Failure - Spell Strike (LP) 7PP (6 points for 6 Life Points Damage and +1 PP for an extra target. He does 6 LP damage to each reduced by their Divine Protection of 0 at this point, each taking full damage.[/sblock] [/QUOTE]
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