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<blockquote data-quote="FreeXenon" data-source="post: 2482906" data-attributes="member: 6228"><p><strong>Ooc Stuff:</strong></p><p></p><p>[sblock]I am of the same belief, however we are still going to have problems resolving Godling interactions. </p><p></p><p>I say I am this powerful and you are not as powerful. I say this does that and someone else thinks otherwise. We have seen the problems that can arise, so we will need some sort of mechanic to resolve things to reduce the number of questions. </p><p></p><p>As far as I am concerned, as long as everyone agrees I am OK with not having a rules set as well. Things have gone pretty well so far in the story teller mode. We can keep on chugging along as we have until this comes up again. Then we may have to make some changes.</p><p></p><p>If everyone is more descriptive of things that are created, more specifically, things of Divine concern such as Failure, Albedo and Alyssa, and a few other things that we as Godlings care about, much of the problems can be avoided. </p><p></p><p>You can create an sblock with game specific information as to what you are hoping to accomplish with the specific entity. Like what you would find in a monster manual, DMG or such so that the specifics do not have to be guessed at.</p><p></p><p><u>An example </u></p><p></p><p><strong>The Failure</strong></p><p>Failure is a many tentacled aquatic plantae horror whose abberant divine power rivals that of a new Godling. A rapacious eater of everything that crosses its path including other Divine Entities. The abomination of Moss especially enjoys the essences of the divine as its quick and ferocious attacks drain the very Divine Essence of those it engages. [/sblock]</p></blockquote><p></p>
[QUOTE="FreeXenon, post: 2482906, member: 6228"] [b]Ooc Stuff:[/b] [sblock]I am of the same belief, however we are still going to have problems resolving Godling interactions. I say I am this powerful and you are not as powerful. I say this does that and someone else thinks otherwise. We have seen the problems that can arise, so we will need some sort of mechanic to resolve things to reduce the number of questions. As far as I am concerned, as long as everyone agrees I am OK with not having a rules set as well. Things have gone pretty well so far in the story teller mode. We can keep on chugging along as we have until this comes up again. Then we may have to make some changes. If everyone is more descriptive of things that are created, more specifically, things of Divine concern such as Failure, Albedo and Alyssa, and a few other things that we as Godlings care about, much of the problems can be avoided. You can create an sblock with game specific information as to what you are hoping to accomplish with the specific entity. Like what you would find in a monster manual, DMG or such so that the specifics do not have to be guessed at. [U]An example [/U] [B]The Failure[/B] Failure is a many tentacled aquatic plantae horror whose abberant divine power rivals that of a new Godling. A rapacious eater of everything that crosses its path including other Divine Entities. The abomination of Moss especially enjoys the essences of the divine as its quick and ferocious attacks drain the very Divine Essence of those it engages. [/sblock] [/QUOTE]
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