• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Ever feel bad for a monster?

The vast majority of foes my players face are also playable races or a member of an anthropomorphic race created through the twisted faith of priests and sorcerers long ago. A true beast is both rare and wonderful and taking one is near legendary. In our game this is why Bard would be made king for slaying Smaug. It is why in game history there has only been one dragon slayer in the last 200 years.
 

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Yes, but I always remind myself that since I'm not making death saves for them, for all I know they might survive the fight and crawl away later, having learned not to tangle with adventurers.
 

I occasionally when they attack someone completely unawares just describe just what kind of bad day they are having. So jim bob the guard was just standing there when all of the sudden he is paralyzed gets shot in the neck with an arrow, gets hit in the gut and burned with fire, and then three rays of some mysterious eldritch energy take him out at the knees. Jim bob is having a good day indeed
 

My ex's empathy was so intense that she could scarcely play D&D in the face of this phenomenon, with how kill-crazed the rest of the party and the NPCs tended to be. And by D&D, I mean every RPG. At least once every five sessions the PCs would murder an NPC or monster that had been characterized to some extent that she didn't think deserved to be killed, and sometimes would get so upset it was difficult to continue. I am generally less inclined to care about any fictional characters that much.

Now as a player? Not really. I mean, a lot of monsters (don't feel like making a list right now, but there's a lot) have a hellish existence of endless torment. I guess I feel bad for those monsters up until the point when I kill them, but not after.
 

I never feel bad for monsters. That's the virtue of being a monster. That's why killing them is always a good thing, and not equivalent to murder in any way.

I sometimes feel bad for people who are turned into monsters, but they're already dead, and nothing I can do will change that. It's entirely possible that killing the monster will finally put their soul to rest (if such a thing exists), which is yet another reason why killing monsters is a good thing.
 

Anybody that the players feel bad about killing has ceased to be "a monster" and become an NPC.

In my campaigns, some things - skeletons, skin kite, orcs, fiends - are supposed to be morally unsalvageable (each for its own reason) and can be slain without creating Gotchas for DMs to torment Classic Lawful Good Paladins.

Our group has had to talk about what to do with younglings that are unable to damage us. Usually after we discover that we slew their parents. We tried to adopt 'pets' during Dead in Thay.
 

Into the Woods

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