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Ever felt bad killing off a character?
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<blockquote data-quote="The Shaman" data-source="post: 2192366" data-attributes="member: 26473"><p>I take character deaths pretty hard most of the time.</p><p></p><p>The strange thing is that I take them much harder as a GM than as a player.</p><p></p><p>As a player, as long as the GM didn't hose my character through poor play, then I tend to shrug it off as the risk the character accepted in becoming an adventurer. I think of my PCs as living on borrowed time from the giddyup.</p><p></p><p>As a GM however, the death of a player character or a special NPC is a blow. In the case of the former, I tend to second-guess myself a lot: Did <u>I</u> hose the character by mistake? Did I miss a ruling, or make a clue too obscure for the players to take appropriate action? This is on my mind a lot at the moment after many bad rolls by the players in our Modern tabletop game led to a TPK a couple of weeks ago...</p><p></p><p>In the case of special NPCs, I invest a lot in their backgrounds and personalities, so it always makes me a little sad when they die, even if I created them specifically for that outcome. I certainly don't pull punches with my NPCs, but I still mourn the loss of a character that I've put real time and effort to understand and roleplay as well as I can.</p></blockquote><p></p>
[QUOTE="The Shaman, post: 2192366, member: 26473"] I take character deaths pretty hard most of the time. The strange thing is that I take them much harder as a GM than as a player. As a player, as long as the GM didn't hose my character through poor play, then I tend to shrug it off as the risk the character accepted in becoming an adventurer. I think of my PCs as living on borrowed time from the giddyup. As a GM however, the death of a player character or a special NPC is a blow. In the case of the former, I tend to second-guess myself a lot: Did [u]I[/u] hose the character by mistake? Did I miss a ruling, or make a clue too obscure for the players to take appropriate action? This is on my mind a lot at the moment after many bad rolls by the players in our Modern tabletop game led to a TPK a couple of weeks ago... In the case of special NPCs, I invest a lot in their backgrounds and personalities, so it always makes me a little sad when they die, even if I created them specifically for that outcome. I certainly don't pull punches with my NPCs, but I still mourn the loss of a character that I've put real time and effort to understand and roleplay as well as I can. [/QUOTE]
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