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Ever gotten 'emotional' over a game event?
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<blockquote data-quote="Dingleberry" data-source="post: 856258" data-attributes="member: 490"><p>A few years back, we had a character death in a Star Wars campaign we had played for nearly three years. It was a sudden, almost random death (a lucky gaffii stick hit to the head by a Tusken Raider) that stunned the entire group (including me as DM) for several minutes. Then we continued - barely. The rest of the session was filled with denial, anger and, of course, shock - from both the players and their characters.</p><p></p><p>We collectively decided that the next session would consist only of the funeral, which was attended by many NPCs they had met over the course of the campaign. Each player - in character - wrote and read a eulogy for the fallen comrade (including one sent in by a player who had left the campaign the previous year when he moved away). The deceased's player and I then surprised the others with something special we'd cooked up during the week: the character's pre-recorded will, which bequeathed parting words and personal effects upon his closest friends. We spent a LOT of that session choked up, and I suspect a few tears were shed but hidden. Hands down, the BEST role-playing I've ever seen, and the most rewarding DMing experience I've ever had.</p><p></p><p>At first I felt a little ridiculous about getting so emotional over the "death" of a fictional character, but then I thought about it. I figure we'd spent nearly <em>300 hours</em> with this character. If I can get choked up by the death of a character I've "known" for less than 2 hours of a movie, it's only natural we would feel at least that much for a character we'd "known" for 150 times that. In fact, I'd consider the whole campaign a failure if we <em>didn't</em> feel something.</p></blockquote><p></p>
[QUOTE="Dingleberry, post: 856258, member: 490"] A few years back, we had a character death in a Star Wars campaign we had played for nearly three years. It was a sudden, almost random death (a lucky gaffii stick hit to the head by a Tusken Raider) that stunned the entire group (including me as DM) for several minutes. Then we continued - barely. The rest of the session was filled with denial, anger and, of course, shock - from both the players and their characters. We collectively decided that the next session would consist only of the funeral, which was attended by many NPCs they had met over the course of the campaign. Each player - in character - wrote and read a eulogy for the fallen comrade (including one sent in by a player who had left the campaign the previous year when he moved away). The deceased's player and I then surprised the others with something special we'd cooked up during the week: the character's pre-recorded will, which bequeathed parting words and personal effects upon his closest friends. We spent a LOT of that session choked up, and I suspect a few tears were shed but hidden. Hands down, the BEST role-playing I've ever seen, and the most rewarding DMing experience I've ever had. At first I felt a little ridiculous about getting so emotional over the "death" of a fictional character, but then I thought about it. I figure we'd spent nearly [i]300 hours[/i] with this character. If I can get choked up by the death of a character I've "known" for less than 2 hours of a movie, it's only natural we would feel at least that much for a character we'd "known" for 150 times that. In fact, I'd consider the whole campaign a failure if we [i]didn't[/i] feel something. [/QUOTE]
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