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Ever gotten 'emotional' over a game event?
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<blockquote data-quote="Pielorinho" data-source="post: 863917" data-attributes="member: 259"><p>Long ago, I had a brilliant DM that could really evoke emotion in his players. Two examples:</p><p></p><p>1) In a modern, X-Files-ish game, one of the PCs was a fifty-year-old owner of a used bookstore who got swept up in supernatural events. Like all good PCs, he was gleefully ignoring his home life as he went on adventures, feeding little white lies to his wife so that he'd have excuses to be out of town. He thought he was protecting her.</p><p></p><p>Eventually, the wife invited all her husband's new friends over to dinner and was polite and gracious to all of us. But then she asked her husband (the PC) to help her in the kitchen. The DM described her as she chopped vegetables, told her husband how much she loved him, and how she understood that she was losing him now. She didn't know what she was losing him to, but she wanted him to know that whatever he had to do, he had her love.</p><p></p><p>Chop. Chop. Chop.</p><p></p><p>Great stuff!</p><p></p><p>2) When I went to college, I moved across the country, and we had to find a way to resolve my Werewolf PC's plotlines. An NPC told my character that if he participated in an upcoming battle, two outcomes were certain: first, my participation would be the only chance our group would have of not being annihilated; and second, I would die in the battle.</p><p></p><p>I spent two or three sessions playing through my PC's coping with his own death. He ran away at first, did everything he could think of to lose himself, before finally showing up, unannounced, mid-battle with all the armaments he could possibly find. Sure enough, he died in the battle, in a scene that turned the tide of a war. When we played through his extended death scene, I had tears in my eyes; it worked both on a story-level and as some sort of weirdly appropriate farewell to my friends as I moved away.</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 863917, member: 259"] Long ago, I had a brilliant DM that could really evoke emotion in his players. Two examples: 1) In a modern, X-Files-ish game, one of the PCs was a fifty-year-old owner of a used bookstore who got swept up in supernatural events. Like all good PCs, he was gleefully ignoring his home life as he went on adventures, feeding little white lies to his wife so that he'd have excuses to be out of town. He thought he was protecting her. Eventually, the wife invited all her husband's new friends over to dinner and was polite and gracious to all of us. But then she asked her husband (the PC) to help her in the kitchen. The DM described her as she chopped vegetables, told her husband how much she loved him, and how she understood that she was losing him now. She didn't know what she was losing him to, but she wanted him to know that whatever he had to do, he had her love. Chop. Chop. Chop. Great stuff! 2) When I went to college, I moved across the country, and we had to find a way to resolve my Werewolf PC's plotlines. An NPC told my character that if he participated in an upcoming battle, two outcomes were certain: first, my participation would be the only chance our group would have of not being annihilated; and second, I would die in the battle. I spent two or three sessions playing through my PC's coping with his own death. He ran away at first, did everything he could think of to lose himself, before finally showing up, unannounced, mid-battle with all the armaments he could possibly find. Sure enough, he died in the battle, in a scene that turned the tide of a war. When we played through his extended death scene, I had tears in my eyes; it worked both on a story-level and as some sort of weirdly appropriate farewell to my friends as I moved away. Daniel [/QUOTE]
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