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Ever had a game stolen from you?
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<blockquote data-quote="N0Man" data-source="post: 5127659" data-attributes="member: 64066"><p>Can you explain what you mean by "gamist" vs "narrativist". The use of these terms seems to be muddled in usage so I don't know if I'm interpreting what you are saying correctly.</p><p></p><p>Maybe there's a conflict in what you want in a game and what the players want. If you are trying to push them in a style that they don't enjoy, then they might find someone else's style more to their liking.</p><p></p><p>That's life, not everyone has your taste. You can either refuse on principal, and in the end prove nothing and gain nothing, or join and try to have fun. Maybe you'll learn something about their style that you can at least incorporate a little into yours to make it appeal to a wider audience.</p></blockquote><p></p>
[QUOTE="N0Man, post: 5127659, member: 64066"] Can you explain what you mean by "gamist" vs "narrativist". The use of these terms seems to be muddled in usage so I don't know if I'm interpreting what you are saying correctly. Maybe there's a conflict in what you want in a game and what the players want. If you are trying to push them in a style that they don't enjoy, then they might find someone else's style more to their liking. That's life, not everyone has your taste. You can either refuse on principal, and in the end prove nothing and gain nothing, or join and try to have fun. Maybe you'll learn something about their style that you can at least incorporate a little into yours to make it appeal to a wider audience. [/QUOTE]
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