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Ever had a game stolen from you?
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<blockquote data-quote="Achan hiArusa" data-source="post: 5127900" data-attributes="member: 2597"><p>The person who took over is into "system mastery" and his characters are always builds. He plans his build at 1st level and it doesn't matter what happens in the game to his character he always sticks to his builds (for me builds are good for making a new character because it speeds up character creation, but after that point it depends on where the story takes me). When I ran a playtest of a new character class, he refused and stuck to his tried and true Paladin build. House rules are anathema because they will screw up his build. He runs games the same way. If he can't make an effective build for a game, then his character is ineffectual and suicidal. The other guy isn't nearly as forthright, but the more standard the game, the more comfortable he is, but he is also good at gamebreaking builds, to the point that the rest of the players once told him to get rid of his character.</p><p></p><p>We've talked. I've spent hours over the table and going out to lunch. I've conceded and given in more than once. But it really comes down to he wanted to control the game.</p><p></p><p>The original game was Traveller: Interstellar Wars with the Earth of Transhuman Space replacing Terra. I gave them a universe to explore with leads on several stories and a basic mission to explore, spy, and commit small acts of espionage. They didn't like it, it wasn't railroady enough, and I don't railroad. So we changed to Star Wars Saga edition and we got through one session before all this stuff started to happen.</p></blockquote><p></p>
[QUOTE="Achan hiArusa, post: 5127900, member: 2597"] The person who took over is into "system mastery" and his characters are always builds. He plans his build at 1st level and it doesn't matter what happens in the game to his character he always sticks to his builds (for me builds are good for making a new character because it speeds up character creation, but after that point it depends on where the story takes me). When I ran a playtest of a new character class, he refused and stuck to his tried and true Paladin build. House rules are anathema because they will screw up his build. He runs games the same way. If he can't make an effective build for a game, then his character is ineffectual and suicidal. The other guy isn't nearly as forthright, but the more standard the game, the more comfortable he is, but he is also good at gamebreaking builds, to the point that the rest of the players once told him to get rid of his character. We've talked. I've spent hours over the table and going out to lunch. I've conceded and given in more than once. But it really comes down to he wanted to control the game. The original game was Traveller: Interstellar Wars with the Earth of Transhuman Space replacing Terra. I gave them a universe to explore with leads on several stories and a basic mission to explore, spy, and commit small acts of espionage. They didn't like it, it wasn't railroady enough, and I don't railroad. So we changed to Star Wars Saga edition and we got through one session before all this stuff started to happen. [/QUOTE]
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