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Ever had a game stolen from you?
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<blockquote data-quote="Achan hiArusa" data-source="post: 5127959" data-attributes="member: 2597"><p>No, I've had someone run a sequel to my Dallas by Night game after I had graduated college and left town permanently. I came back to visit about two years later and heard all the stories, that was somewhat flattering (because I was not aware of it).</p><p></p><p>Yeah, my Thursday night Scion group is a much better match. I give them a plot hook with a lot of leads and they will turn it into a story and a night of fun. They aren't chess players when it comes to their characters only looking toward "what would my character do?" when it comes to the next knack or birthright and give a lot of material for the next game just by speculating (the Sunday group would tell the one person who did that "Shut up! You'll give him ideas"). Same with my old Torg group (which used to be weekly until I moved out of town, now its once every two months when I have time to drive 4 hours), except they avoid combat like the plague.</p><p></p><p>I remember the last time I played in one of his games (actually it was with a like minded GM). I ran a gumshoe in a Tri-stat Pulp Cthulhu game. I had all the investigative skills and social interaction skills that were missing from the rest of the party. The GM took a look at my character sheet and said, "rework the character, he doesn't fit, you need to give yourself a decent attack." So I made my gun a portable cannon. He said "Okaay, I guess that works."</p></blockquote><p></p>
[QUOTE="Achan hiArusa, post: 5127959, member: 2597"] No, I've had someone run a sequel to my Dallas by Night game after I had graduated college and left town permanently. I came back to visit about two years later and heard all the stories, that was somewhat flattering (because I was not aware of it). Yeah, my Thursday night Scion group is a much better match. I give them a plot hook with a lot of leads and they will turn it into a story and a night of fun. They aren't chess players when it comes to their characters only looking toward "what would my character do?" when it comes to the next knack or birthright and give a lot of material for the next game just by speculating (the Sunday group would tell the one person who did that "Shut up! You'll give him ideas"). Same with my old Torg group (which used to be weekly until I moved out of town, now its once every two months when I have time to drive 4 hours), except they avoid combat like the plague. I remember the last time I played in one of his games (actually it was with a like minded GM). I ran a gumshoe in a Tri-stat Pulp Cthulhu game. I had all the investigative skills and social interaction skills that were missing from the rest of the party. The GM took a look at my character sheet and said, "rework the character, he doesn't fit, you need to give yourself a decent attack." So I made my gun a portable cannon. He said "Okaay, I guess that works." [/QUOTE]
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