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Ever had a player in your group throw a tantrum or worse? Most uncomfortable moment?
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<blockquote data-quote="Kae'Yoss" data-source="post: 3399437" data-attributes="member: 4134"><p>There was this one guy who couldn't separate game and reality. Out of character remarks/jokes about his character (he had to play a female character with high Cha and this was a friday night game with alcohol involved, so what did he expect) led to in character attacks.</p><p></p><p>Once he "lost xp" due to me (half a dozen enemies, he and the other wizard torch them, DM wants to give XP only to those two, I suggest that we act as a team and are rewarded as a team - and demand an init roll if we're competing for XP now - and everyone sees how this makes sense, except him.) and his char started badmouthing my char. My char did not hear it (the other player made sure I was not allowed a listen check, I still don't know why the DM gave in to that), so I could do nothing against it. He left the group before I got any justification to plunge my two wyvern-poison-coated ninja-tos into him.</p><p></p><p></p><p>One of the most funny things was this:</p><p>We were playing evil ravenloft, with gestalt characters (which was somewhat evened out by a lot less treasure). The characters were quite powerful, and the DM seemed to have problems challenging the party (okay, there were some really heavy min-maxed chars out there, especially that of the local min-maxing specialist). </p><p></p><p>So we got one mission where we had to get into a building that contained information we needed. But the whole building was in a permanent anti-magic field which had the same dimensions as the building itself (but did extend below the ground, which we found out after we tried to dig through with magic). Did I mention that only one character did not rely heavily on his personal magic powers? After a failed attack we got a plan (involving non-magical "incendiary bombs") and retreating to the woods.</p><p></p><p>During the night, some dire boars wandered into our camp. Except they were no dire boars, but hii giant wereboars sent to foil our plan (which we still don't know they could have learned of - and we also don't know how they knew where we were: I'm sure we never got any rolls to notice anyone following us, or the DM making any rolls for us). We had no chance looking through their disguise and seeing that they weren't simple dire boars (I'm sure at least one character there had huge spot and sense motive bonuses). </p><p></p><p>The DM probably wanted us to show that while no NPC heard us planning, he did, and he was smarter than us and could foil our pitiful plans. The hill giants were supposed to be too powerful for us, especially since they got to surprise us in our sleep.</p><p></p><p>It backfired awfully for him, as we won that fight. It was in part due to my gestalt rogue/magus (Elements of Magic - I wanted to try that ruleset and said from the start that if it turned out to be too much, I'd retire that character at once). </p><p></p><p>He threw a fit like a little boy (he was something like 25 back then) and ended the campaign.</p><p></p><p>He was especially petered that I could paralise several enemies with no extra save each round, which was bad because 3.5 hold person did allow a save each round (never mind that that's a 2nd-level spell, and this something like 6th if you translate it).</p><p></p><p>The most funny thing is his apparent hatred for "munchkin characters" (not only this experiement, but also the min/maxer's characters I mentioned), as when he played in my campaign earlier, he made an egoist (psion, with 3.0 rules) with some weird PrC which turned out to be nearly untouchable (AC through the roof, and that was even after I stopped him from getting 10 types of AC bonus for his character) and as we were playing Psionics are different (so PR was SR - 10), he got through everything easily, and since mind blast was more difficult to save against if you weren't psionic, he usually had most of the enemies stunned (and the rest he disintegrated).</p><p></p><p>When the final boss was a great wyrm topaz (psionic) dragon, and for a change he had the very problems everyone else had the whole campaign (and they had an easier time getting through SR/PR for a change), he accused me of being out to get him, because his character was at a disadvantage (while really he just wasn't at the huge advantage he always had any more).</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 3399437, member: 4134"] There was this one guy who couldn't separate game and reality. Out of character remarks/jokes about his character (he had to play a female character with high Cha and this was a friday night game with alcohol involved, so what did he expect) led to in character attacks. Once he "lost xp" due to me (half a dozen enemies, he and the other wizard torch them, DM wants to give XP only to those two, I suggest that we act as a team and are rewarded as a team - and demand an init roll if we're competing for XP now - and everyone sees how this makes sense, except him.) and his char started badmouthing my char. My char did not hear it (the other player made sure I was not allowed a listen check, I still don't know why the DM gave in to that), so I could do nothing against it. He left the group before I got any justification to plunge my two wyvern-poison-coated ninja-tos into him. One of the most funny things was this: We were playing evil ravenloft, with gestalt characters (which was somewhat evened out by a lot less treasure). The characters were quite powerful, and the DM seemed to have problems challenging the party (okay, there were some really heavy min-maxed chars out there, especially that of the local min-maxing specialist). So we got one mission where we had to get into a building that contained information we needed. But the whole building was in a permanent anti-magic field which had the same dimensions as the building itself (but did extend below the ground, which we found out after we tried to dig through with magic). Did I mention that only one character did not rely heavily on his personal magic powers? After a failed attack we got a plan (involving non-magical "incendiary bombs") and retreating to the woods. During the night, some dire boars wandered into our camp. Except they were no dire boars, but hii giant wereboars sent to foil our plan (which we still don't know they could have learned of - and we also don't know how they knew where we were: I'm sure we never got any rolls to notice anyone following us, or the DM making any rolls for us). We had no chance looking through their disguise and seeing that they weren't simple dire boars (I'm sure at least one character there had huge spot and sense motive bonuses). The DM probably wanted us to show that while no NPC heard us planning, he did, and he was smarter than us and could foil our pitiful plans. The hill giants were supposed to be too powerful for us, especially since they got to surprise us in our sleep. It backfired awfully for him, as we won that fight. It was in part due to my gestalt rogue/magus (Elements of Magic - I wanted to try that ruleset and said from the start that if it turned out to be too much, I'd retire that character at once). He threw a fit like a little boy (he was something like 25 back then) and ended the campaign. He was especially petered that I could paralise several enemies with no extra save each round, which was bad because 3.5 hold person did allow a save each round (never mind that that's a 2nd-level spell, and this something like 6th if you translate it). The most funny thing is his apparent hatred for "munchkin characters" (not only this experiement, but also the min/maxer's characters I mentioned), as when he played in my campaign earlier, he made an egoist (psion, with 3.0 rules) with some weird PrC which turned out to be nearly untouchable (AC through the roof, and that was even after I stopped him from getting 10 types of AC bonus for his character) and as we were playing Psionics are different (so PR was SR - 10), he got through everything easily, and since mind blast was more difficult to save against if you weren't psionic, he usually had most of the enemies stunned (and the rest he disintegrated). When the final boss was a great wyrm topaz (psionic) dragon, and for a change he had the very problems everyone else had the whole campaign (and they had an easier time getting through SR/PR for a change), he accused me of being out to get him, because his character was at a disadvantage (while really he just wasn't at the huge advantage he always had any more). [/QUOTE]
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