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Ever had a player in your group throw a tantrum or worse? Most uncomfortable moment?
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<blockquote data-quote="TarionzCousin" data-source="post: 3401115" data-attributes="member: 31304"><p>In one game, we had what the DM called the "Batman Rule" in effect: no matter what happened, players weren't allowed to kill each other. Since we were kind of competing, it made sense that the DM spelled this out in advance. The DM also told us that he would do his best to keep from killing the PC's as well. So we felt free to experiment.</p><p></p><p>Nevertheless, one player got two of his PC's killed in three sessions.</p><p></p><p>The first time, in the very first game, he collapsed the dungeon corridor between our characters and his--effectively sealing the rest of us in there, presumably forever. Of course, there was more than one way out. Since we were at the end of the dungeon, we found the other exit pretty quickly. By the time the betrayer navigated his way back to the entrance, the other five players had managed to push the giant boulder over the hole so that the betrayer couldn't get out. The DM allowed him several checks to move the boulder or dig his way out. He failed them all, so he starved to death. He was pretty mad, but admitted that he deserved it. Still, he made the DM show him the map of the dungeon to prove that there was more than one way out.</p><p></p><p>His next character lasted one and a half sessions. He was a foreigner in town, of a kind mistrusted by everyone. He tried to poison a couple of the other PC's, including the well-liked wealthy fighter. The fighter paid eight NPC's to help him storm the betrayer's residence, tie him up, and sell him into slavery (after the fighter bit the betrayer's nose off). The betrayer was furious that the people in his neighborhood wouldn't come to his rescue. Even after the DM told him that the fighter spent nearly all of his gold--about a year's salary for every NPC in the whole area--to track down the betrayer, the player was so upset that he took his stuff, yelled angrily at us for 45 minutes, and stomped out, swearing to "never play with us again!" </p><p></p><p>Ah, good times.</p></blockquote><p></p>
[QUOTE="TarionzCousin, post: 3401115, member: 31304"] In one game, we had what the DM called the "Batman Rule" in effect: no matter what happened, players weren't allowed to kill each other. Since we were kind of competing, it made sense that the DM spelled this out in advance. The DM also told us that he would do his best to keep from killing the PC's as well. So we felt free to experiment. Nevertheless, one player got two of his PC's killed in three sessions. The first time, in the very first game, he collapsed the dungeon corridor between our characters and his--effectively sealing the rest of us in there, presumably forever. Of course, there was more than one way out. Since we were at the end of the dungeon, we found the other exit pretty quickly. By the time the betrayer navigated his way back to the entrance, the other five players had managed to push the giant boulder over the hole so that the betrayer couldn't get out. The DM allowed him several checks to move the boulder or dig his way out. He failed them all, so he starved to death. He was pretty mad, but admitted that he deserved it. Still, he made the DM show him the map of the dungeon to prove that there was more than one way out. His next character lasted one and a half sessions. He was a foreigner in town, of a kind mistrusted by everyone. He tried to poison a couple of the other PC's, including the well-liked wealthy fighter. The fighter paid eight NPC's to help him storm the betrayer's residence, tie him up, and sell him into slavery (after the fighter bit the betrayer's nose off). The betrayer was furious that the people in his neighborhood wouldn't come to his rescue. Even after the DM told him that the fighter spent nearly all of his gold--about a year's salary for every NPC in the whole area--to track down the betrayer, the player was so upset that he took his stuff, yelled angrily at us for 45 minutes, and stomped out, swearing to "never play with us again!" Ah, good times. [/QUOTE]
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