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Ever had a player in your group throw a tantrum or worse? Most uncomfortable moment?
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<blockquote data-quote="The Crippler" data-source="post: 3404318" data-attributes="member: 46799"><p>I've found that for some reason games can bring out the worst in people. Some people seem to realize that there should be a disconnect between what is happening on the table and the real world. Of course that is perhaps in part because the people who seem to have the biggest such problems don't interact well with the "real world". </p><p></p><p>Once upon a time, I was running a game for one of my two regular gaming groups. One of the guys, at the urging of his wife, invites one of HER co-workers to play. He did it as a favour to her, because the co-worker had heard about our group and bugged her to let us join. Supposedly, he was very experienced, having played since the early 80s. Character creation went fine enough and soon we were off and running. </p><p></p><p>I run a pretty tight campaign. We play by the rules as written and I usually let the dice fall as they may unless something seems particularly cruel. So, half a dozen sessions into the Shackled City, there's a particularly nasty encounter on an underground beach that the party must escape from in a cable car. The guy's character eats a <em>phantasmal killer</em> and fails both saves (a cleric failing both the will and fort saves is pretty unusual, but hey, it happened). The party escapes, but I am (what I think) generous and let them grab his body as they escape up cable car. The guy starts asking me repeatedly whether he was "really dead" and since it's the end of the session I say "Yes, but we'll talk about it next week." He leaves in a huff.</p><p></p><p>That weekend, I get a phone call from him. Let me say that I had never spoken to this guy outside of the 6 or so sessions I had run and he did not have my phone number. He starts calm enough, but it's his intention to get me to retcon my decision about the <em>phantasmal killer. </em> I'm fairly adamant, but also pliable. I tell him that it'll be ok and the cleric in town will be able to find a scroll to bring him back. That's not good enough. Not by far. He starts to rant about how in "20 years of playing D&D he had never lost ONE character! Not ONE!" and then begins to threaten me whilst apologizing at the same time! I was, to say the least, unnerved. So, I called up my buddy and passed word to him to tell his wife that she should tell her co-worker the campaign was cancelled. </p><p></p><p>I've got some better ones involving warhammer, but none that felt quite so awkward. I'll see if I can dredge some of those up. Nothing provokes a battle like a warhammer rules interpretation.</p></blockquote><p></p>
[QUOTE="The Crippler, post: 3404318, member: 46799"] I've found that for some reason games can bring out the worst in people. Some people seem to realize that there should be a disconnect between what is happening on the table and the real world. Of course that is perhaps in part because the people who seem to have the biggest such problems don't interact well with the "real world". Once upon a time, I was running a game for one of my two regular gaming groups. One of the guys, at the urging of his wife, invites one of HER co-workers to play. He did it as a favour to her, because the co-worker had heard about our group and bugged her to let us join. Supposedly, he was very experienced, having played since the early 80s. Character creation went fine enough and soon we were off and running. I run a pretty tight campaign. We play by the rules as written and I usually let the dice fall as they may unless something seems particularly cruel. So, half a dozen sessions into the Shackled City, there's a particularly nasty encounter on an underground beach that the party must escape from in a cable car. The guy's character eats a [I]phantasmal killer[/I] and fails both saves (a cleric failing both the will and fort saves is pretty unusual, but hey, it happened). The party escapes, but I am (what I think) generous and let them grab his body as they escape up cable car. The guy starts asking me repeatedly whether he was "really dead" and since it's the end of the session I say "Yes, but we'll talk about it next week." He leaves in a huff. That weekend, I get a phone call from him. Let me say that I had never spoken to this guy outside of the 6 or so sessions I had run and he did not have my phone number. He starts calm enough, but it's his intention to get me to retcon my decision about the [I]phantasmal killer. [/I] I'm fairly adamant, but also pliable. I tell him that it'll be ok and the cleric in town will be able to find a scroll to bring him back. That's not good enough. Not by far. He starts to rant about how in "20 years of playing D&D he had never lost ONE character! Not ONE!" and then begins to threaten me whilst apologizing at the same time! I was, to say the least, unnerved. So, I called up my buddy and passed word to him to tell his wife that she should tell her co-worker the campaign was cancelled. I've got some better ones involving warhammer, but none that felt quite so awkward. I'll see if I can dredge some of those up. Nothing provokes a battle like a warhammer rules interpretation. [/QUOTE]
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