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Ever had a player in your group throw a tantrum or worse? Most uncomfortable moment?
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<blockquote data-quote="Peni Griffin" data-source="post: 3416213" data-attributes="member: 50322"><p>Happens to me all the time, but then character is where I enter the game. If you write character-driven fiction you have to start by writing people you don't control, and if you write plot-based fiction and don't want the audience to jeer, you have to create characters for whom doing the plot-necessary actions is natural; so I don't even try to run the PC. My husband's entry to the game is the rules, which is why he tends to create tactical geniuses. Not that he isn't interested in playing different characters - he is, and he does - but he approaches them differently and has more conscious control over them than I do. I suspect, since Robyn suddenly tanked on tacticals twice in a row in that adventure, that what happened there was that he lost control of the character and didn't realize it till the harm was done.</p><p></p><p>Though I run them from the gut and don't try to control them overmuch, it's still possible to get the old character surprise. The biggest one happened when one of them fell in love with another PC. We were conversing with an NPC in the process of figuring out she was a vampire, and she picked Konrad as the person she wanted to charm. Garnet, a frighteningly intelligent wizard with permanent detect magic, saw the charm take, and I heard her think: "Oh, no you don't, bitch, he's mine!" It annoyed me a lot and I tried to fight it, because Konrad's player doesn't like "soap opera" and btw wasn't my husband, so I didn't anticipate his being comfortable playing it out. But we worked it out in the long run.</p></blockquote><p></p>
[QUOTE="Peni Griffin, post: 3416213, member: 50322"] Happens to me all the time, but then character is where I enter the game. If you write character-driven fiction you have to start by writing people you don't control, and if you write plot-based fiction and don't want the audience to jeer, you have to create characters for whom doing the plot-necessary actions is natural; so I don't even try to run the PC. My husband's entry to the game is the rules, which is why he tends to create tactical geniuses. Not that he isn't interested in playing different characters - he is, and he does - but he approaches them differently and has more conscious control over them than I do. I suspect, since Robyn suddenly tanked on tacticals twice in a row in that adventure, that what happened there was that he lost control of the character and didn't realize it till the harm was done. Though I run them from the gut and don't try to control them overmuch, it's still possible to get the old character surprise. The biggest one happened when one of them fell in love with another PC. We were conversing with an NPC in the process of figuring out she was a vampire, and she picked Konrad as the person she wanted to charm. Garnet, a frighteningly intelligent wizard with permanent detect magic, saw the charm take, and I heard her think: "Oh, no you don't, bitch, he's mine!" It annoyed me a lot and I tried to fight it, because Konrad's player doesn't like "soap opera" and btw wasn't my husband, so I didn't anticipate his being comfortable playing it out. But we worked it out in the long run. [/QUOTE]
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Ever had a player in your group throw a tantrum or worse? Most uncomfortable moment?
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