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Ever had a Player Threaten you Like This?
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<blockquote data-quote="ARandomGod" data-source="post: 2552204" data-attributes="member: 17296"><p>Never. But then I give full XP for a missed session. My reasoning is that we're all older now, and the game itself is the reward. If you fall significantly behind in XP the game becomes less rewarding, and you don't really have as much incentive to play. I've found that "punishing" adults for having to have a real life isn't as effective as "punishing" teens for chooseing to do something else fun instead of this game. </p><p></p><p>However, I agree that the way this was presented to you lacked social finesse. Which leads to the question, has the player been able to express dissatisfation to you adequately in the past? This could just be a function of a "low charisma score"... or to say the player just might not know how to breach the subject, had other Real Life issues come up to further distract and annoy her (a probability with missing sessions like that, assuming it's an adult player). ... So it was a bad attempt at communication. It was still an attempt, many people would just have left without trying. I know I'd quit any game wherein I became significantly handicapped through no fault of my own (like having my kid get sick or being forced to work for a couple of weekends, or something). I mean, first I have my hobby taken away from me for two weeks, and THEN I discover it's beed destroyed permanently (due to it becoming less fun because I'm no longer comperable to the other players).</p><p></p><p>Of cousre, I'd probably have tried to discuss this with you before I quit. And if I'd failed, I would have quit with no explanation. But that's me.</p></blockquote><p></p>
[QUOTE="ARandomGod, post: 2552204, member: 17296"] Never. But then I give full XP for a missed session. My reasoning is that we're all older now, and the game itself is the reward. If you fall significantly behind in XP the game becomes less rewarding, and you don't really have as much incentive to play. I've found that "punishing" adults for having to have a real life isn't as effective as "punishing" teens for chooseing to do something else fun instead of this game. However, I agree that the way this was presented to you lacked social finesse. Which leads to the question, has the player been able to express dissatisfation to you adequately in the past? This could just be a function of a "low charisma score"... or to say the player just might not know how to breach the subject, had other Real Life issues come up to further distract and annoy her (a probability with missing sessions like that, assuming it's an adult player). ... So it was a bad attempt at communication. It was still an attempt, many people would just have left without trying. I know I'd quit any game wherein I became significantly handicapped through no fault of my own (like having my kid get sick or being forced to work for a couple of weekends, or something). I mean, first I have my hobby taken away from me for two weeks, and THEN I discover it's beed destroyed permanently (due to it becoming less fun because I'm no longer comperable to the other players). Of cousre, I'd probably have tried to discuss this with you before I quit. And if I'd failed, I would have quit with no explanation. But that's me. [/QUOTE]
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